Hi the most problem with textures is with a transparent textures. Idk their are missing or something else. Also to work with goldsrc the limit their need to be is 515x512
Transparent textures from halflife.wad & xeno.wad are missing because of incorrect names. They have double {{ brackets instead of just {, that's why the engine can't find them. I renamed them and rebuilt WADs, now they are working for me, except they usually have transparency problem (some blue parts of textures which have to be invisible are not 0,0,255 because of upscaling).
Well i made some testing and it's look like Goldsrc strengthing the upscaled textures and xash make them to fith perfectly in the place of the originals. I tested it with Half-life Enriched's wad to not broke the Goldsrc limitations. I'm sad because we can't use upclaling wads for replacing the original ones in Goldsrc. Only detail textures :(, but for Xash is completely ok.
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Hi the most problem with textures is with a transparent textures. Idk their are missing or something else. Also to work with goldsrc the limit their need to be is 515x512
Transparent textures from halflife.wad & xeno.wad are missing because of incorrect names. They have double {{ brackets instead of just {, that's why the engine can't find them. I renamed them and rebuilt WADs, now they are working for me, except they usually have transparency problem (some blue parts of textures which have to be invisible are not 0,0,255 because of upscaling).
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Well i made some testing and it's look like Goldsrc strengthing the upscaled textures and xash make them to fith perfectly in the place of the originals. I tested it with Half-life Enriched's wad to not broke the Goldsrc limitations. I'm sad because we can't use upclaling wads for replacing the original ones in Goldsrc. Only detail textures :(, but for Xash is completely ok.