v1.0.1 is a hotfix for GamingMarine in Doom. This fixes issues with Zandronum, as well as make a few improvements upon audio.
This is the main file for GmaingMarine in Doom. Written below is the changelog for this release.
NOTE: Please view the readme file included in the zip for instructions, Q&A, and notes.
CHANGELOG:
=Gameplay=
-The Firestick's pellets have been rebalanced, to make fights against ZSec Shotgunners slightly less infuriating.
=Graphics=
-The mod has been run through Doom-Crusher, which decreases the size of graphics. This brings the mod's file size down by over a megabyte.
=Audio=
-Several sound effects were re-converted so that they play properly in Zandronum. For whatever reason, some sounds that have "encoder=Lavc56.1.101 libvorbis" in their metadata don't play at all.
-The Firestick got a beefier, punchier firing sound effect.
-Replaced some low-quality Half-Life 1 SFX (Mainly footsteps) with higher-quality versions.
-Applejack's attack sound has been replaced with an uncompressed version found within the Blood Alpha leak.
=Code=
-In an attempt to combat against server lag, spent bullet and shell casings will now fade out of existence after 10 seconds.
-Fixed the Missile Launcher's sprite stuttering when firing.
What we've all been waiting for.
finally
He fixed the bullet casings!!! Woooooo!