This is a first sneak peak at the almost completed game engine. Keep in mind that this in no way represents the final product in any forever way. Things will most likely change as more and more is added. Please provide feedback and constructive criticism!
--> AI features: The AI is currently able to patrol a selected area and attack if the player enters the patrol zone. In addition, AI has a restricted line of sight so the player can effectively sneak past enemies. The AI will stop an attack persuit if it deems the situation as hopeless.
--> Player features: A stable platform engine. The head and arms follow the mouse as you aim. Currently 2 weapons (AUG and Sniper).
-> Currently the enemies can kill each other if they get into the line of their allies fire. I thought that would be a quick fix but it has given me more problems =/
--> On a very rare ocassion, the desolator enemy decides to abandon its head and arms as its body runs around wild and free... --> Issues with jumping are not common but still occur.
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