This version is compatible for AWOIAF 2.2, download instructions below.
Download and place everything in the AWOIAF module root folder. Click me for full changelog
Great, you should change the banners too!
Excellent tweaks, made the Stormlands Man of Arms not that op, gave Dragonstone a chance :)
hey! goood job with this one, I'm really enjoying it!
can I suggest you a couple of things?
1-I was thinking about the variety of weapons, it would be very appreciative an addon of polearms like alberds poleaxe and polehammer
2-the bow is the only weapon that requires ability just to be used, does not make really sense to me, my idea is that the power drow should work like power strike and maybe the bow should require strenth to be piked up like armors or other weapons.
and the shield too: maybe requiring agility minimum
Note:between Saltspear e Fishin village there's a "invisible bridge" tha couses some inconsistency of time space...
Well, I did have an idea to have more two-handers for every faction to enjoy, and it certainly would seem like a cool idea to have halberdiers and axemen all over the battlefield.
I think bows and shields are fine as they are, and for the Saltspear fishing village, I can't do much about it, you should report it to the original mod creator.
hey, it's me again; spotted another one: the archer is an upgraded unit of the farmer but it's weaker in proficencies and specs
how could I fix it?
Hey! Thanks for this.
I'll work on it, update for the newest version of this submod should be coming out sometime soon in the next couple of days, I'm just testing and making sure it's ready for release.
It'll also be compatible with the newest version of the original AWOIAF mod.
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dom's AWOIAF submod(2.2) has not been tagged yet.