These are code mods to the game made with a method injection hack to replace parts of the original game code. This allows the fixing of bugs. additional features and general modification to many parts of the game.
Late Game perf issue seen as stutters in the game. Game runs “smooth” and then pauses for a second or so.
Fighters not returning to carrier when out of ammo.
Fighters unable to land on carrier. Seen as shuttle spinning around behind carrier.
Some carriers unable to launch fighters.
AI does not build carriers.
Assault Shuttles having trouble boarding ships.
AI aggressiveness Reduced early game.
Possible fix for non english AM/PM characters being used in save games. Wont fix corrupted save games but may prevent future corruption.
* If a building is destroyed by a bomb it darkens the square. Uninhabitable without a biodome or terraform.
*Planets will automatically upload troops to ships in orbit that need them.
*Carrier fighter interaction fixes. Using a default ship type as a hangar ship during design will allow the carrier to choose the highest offensive score fighter available.
*When Created ships will use the correct troop type for their empire.
*When created and empire can build tanks a tank will be used for each assault bay.
**General Ship AI
*Ships will use their sensor range when choosing targets.
*Fighters will use the carrier’s sensor range for choosing targets.
*Assault shuttles will auto launch to planets and ships.
*Fleets will move in uniform and try to arrive at destination as a group
*Ships will not be speed hindered when they are far away from the fleet.
*Fleets will not be speed hindered when a ship in fleet is not warp capable.
*troops will automatically land on planets that are neutral or at war when in orbit.
*Missiles will first choose the launching ships target then nearby targets if the first target is gone.
*Ships in fleets can be refitted.
*Orbit speed set at a max speed of very slow. about 50
*Colony Ships with troops transfer troops to planet.
*Freighters will take into account planet distance when gathering food or production.
*Supply Shuttle fixes for performance
*Supply shuttles wont launch while at warp.
*Supply shuttles are removed when they have no target.
*Supply shuttles will not supply ships from a carrier.
*Orbital bases will not supply each other.
*Bases and platforms can supply ships at 10* their sensor range.
*needed for no warp in system changes.
*Scouts will not ZigZag quite as much when exploring.
*AI will not get stuck unable to build new ships
*AI will adjust research amount when economy is suffering.
*Ai will be determine strength needed for tasks by strength alone. (AI was using some hardset values)
*Some performance improvements
*Revamp Ship Strength calculations
*allow adjustment of ship maintenance costs.
*Partial fix to how AI determines planetary troop needs.
*AI will have more money to use for spies and ship maintenance.
**Extra Feature for other mods (McShooterz)
*Add feature for race specific techs in mods.
*Added information to ship design screen.
*No Warp in Uncontrolled Systems
This will set the warp inhibited icon and prevent warp of ships in systems where there is not a friendly subspace projector or colony. Friendly includes any race that you have an open boarders treaty with.
Notes: This requires that ShipAI and Ship Function are enabled.
Also this will not work while the game is in debug mode.
*No Warp in Neutral Systems
Need "No warp in Uncontrolled Systems" enabled.
Allows warp in system that no one owns.
** Enabling any of the below options in green utilize a hook into the game notification update system.
Home planets will start the game with 2 richness.
Added an option to start the game at full anger for everyone. Currently only works in new games.
included in the zip is a RandomEventNoPop.xml file.
drop this into the folder
Program FilessteamsteamappscommonStarDriveContentExploration Events
it will enable random
pirate base spawns.
pirate sneak attacks
more detailed information here viewtopic.php?f=6&t=8737&p=71979#p71979
Allows the camera to zoom out further.
*Start worlds with 2 richness
*Everyone at War
*Random Event Expansion
**Notification Mod (Shahmatt)
*Pauses game when zoomed out if there are notifications
*Adds Notifciations when a scout has explored a system including some of the system info on hover.
*Adds notification when a planet as an empty build queue
*Prevents automatic exploration of first contact empires. Can see borders and stars but not planets
**More Planets (Shahmatt)
*Increase the number of potential planets a system can have.
**Increase Ship Maintenance (requires Global AI changes to function correctly)
*decrease the number of ships in the game by increasing the cost to keep ships around.
**Enable Test Bits.
*See change log for Features in test. Use these and give feed back.
**Enable Unstable Bits.
*See change log. These options are generally not safe to use in some way or another.
*This is just for folks who want to see the removed “PreWarp” mode of the game. It is not currently very functional.