Try out the new Cube Demo Plus 2022. Download the zip file, extract the files inside (the Cube game executable and the folder holding the documents must be in the same location for the game to play), and double click the Cube icon to play the game! ::: some bugs found in game are fixed in this update (Cube Demo Plus 2022 Update/Fix 7/7/22)
Cube Demo 2022 Changelog -
Hello fellow cubepanions! Avast, come forth, and witness; the next great update for Cube: Defender of the Polyverse.
Here is all the updates and changes made for Cube Demo Plus 2022.
Adjusted default resolution screen size - 1600 x 900
Updated quality settings ; Cone Quality is top notch gameplay, lighting, and graphics while Cone Quality is the basic settings.
New splash screen - now you can see Neoteny in all it's glory, with the new loading screen on startup.
New main menu visuals - new menu and fonts, along with new icons in testing. New Cube Logo, available in white, green, and black.
Xbox controller support - only controller tested was an Xbox One controller, but it works.
Updated HUD - information about time and diamonds... And maybe a map? Maybe. Still play testing that.
Updated mini menu ('in game menu') - shows details about the level, time playing, diamonds collected, obstacles hit, and Cube deaths.
Updated visuals - this includes lighting (global and non global), cameras, skyboxes, and colors added into the game.
Cutscenes - cutscenes are now added into gameplay, and players can now experience the full story of Cube: Defender of the Polyverse, and how everything started.
More obstacles added - don't touch them, they're all over the place.
More diamonds added - there is now over 1400 collectable diamonds scattered all over the Polyverse.
More levels added - there are over 10 additional levels added into this demo.
More speed - playthrough new yellow speed induced levels and see how fast you can go.
More death - introducing death obstacles..... Touching a death obstacle restarts the level. Good luck, game masters.
New levels added :
Cube demo plus main menu - unlocked after completing a full playthrough on the game or by cheating.
Cube Demo Plus hub - unlocked after completing a full playthrough on the game or by cheating.
Purple level - updated.
Blue level - updated.
Green level - updated.
Yellow level - dash panels added.
Orange level - death obstacles added.
Red level - game master difficulty.
WhiteAct0 - new white level.
WhiteAct3 - new puzzle level.
WhiteAct4 - new dash level.
WhiteAct5 - new death level.
WhiteAct6 - new red level.
Grey - Behold, the Monument. Only game masters can truly reach this level
The Void - a level with trees and schmooze…
Unused levels (that you can test around in) :
Puzzle room - showing off all the prototypes that may or may not be used in the final game.
Gimmick room - showing off the early gameplay testing for Cube.
Lighting room - showing off upgraded lighting and unused testing.
Fun levels (may or may not be in the final version) :
Light blue Dimension - Is it water? Is it sky? Is it space? We'll never know. Try out the level and see for yourself.
Green Maze level (easy) - don't get nauseous, in the 'Puke Green Maze Dimension'.
Yellow Maze level (medium) - watch where you're going, in the 'Invisible Yellow Maze Dimension'.
Orange Maze level (hard) - spooky dim lighting and dark coorodors await, in the 'Nightmare Orange Dimension'.
Original 2013 levels added into demo - try the original purple castle level, the unreleased original blue level, an early build of green, or even a prototype unused yellow level.
Keyboard Controls :
WASD or Arrow keys to move Cube.
Space or Left Shift for boost.
Enter / Return button to open up mini menu.
Controller Controls :
Left Analog Stick (controller) to move Cube.
'A' or '1' button to boost.
Start / Option button to open up mini menu.
Press F12 to restart the level.
Press Backspace to reload from the previous checkpoint area.
Number pad 0 loads up the starting level.
Number pad 1 loads up white 1.
Number pad 2 loads up white 2.
Number pad 3 loads up white 3.
Number pad 4 loads up white 4.
Number pad 5 loads up white 5.
Number pad 6 loads up white 6.
Number pad 7 loads up white 7.
Number pad 8 loads up cube demo plus hub.
Number pad 9 loads up cube demo plus main menu.
Number pad enter loads up all cutscenes.
Coming soon / stuff not added / going to be added into final game :
Boss fight with the Dreaded Cone.
Multiple acts/levels per color.
Full levels (only snippets of levels are able to be played right now).
Diamond counter tracker throughout game.
Original video recreated ingame.
Gallery / 'the making of(?)' level.
Playable Cone character maybe?
Corrupted Zone (difficult) - For the first time ever, play as the Dreaded Cone in this abstract change of perspective. Find out what happens when the Dreaded Cone corrupts the Polyverse, in this higher difficulty, game master level.
Random known bugs in-game :
Sometimes Cube does not collide with jumpsphere(s).
Sometimes Cube death is not calculated.
Sometimes death sound or diamond sound does not play.
Second mini menu does not show all information correctly.
Cube can fall through the floor, especially during collisions.
Controller selects main menu options with analog stick, and stops using buttons in main menu.
Background/ sky box flickers in the distance especially on white levels.
Cone lamps turn on and off randomly.
On low quality setting, cube's light flickers against the floor and on certain objects.
Cube Trigger Cameras within white levels sometimes don't work, if cube slowly moves between them.
Cube can get stuck inside of moving objects