Update with a few fixes. Read description for changelog.
REMEMBER TO NOT USE A DEVELOPER PROFILE!
Release 1.2:
- Lowered tiles of some ceilings
- Fixed ceilings for some rooms in the Dungeons level
- Fixed the fourth lever getting stuck in the wrong position in the machine room
- Added lights to the laboratory in the Storage level
Release 1.1:
In the first release, I forgot to include a few entities unfortunately. In version 1.0, almost all drawers are empty, which is because I forgot to include a certain entity. That was very unfortunate since I spent a lot of time filling drawers etc cause I hate having just empty drawers everywhere. If you haven't finished the custom story yet, you might want to download version 1.1 and just replace it with the old one. Save files should still work fine.
Changelog:
- Missing entities added
- Corrected placement of a random tinderbox spawn in the machine room
I know this isn't very much changes for a new version, but I really want the missing entities to be in there, and I don't want to release just a patch. Again, not required, but I'd still recommend it.
I am having an issue with the map not spawning the key in the begining!! Please help, I really want to play this map!
Well, after getting relatively far in this story, I got to the point where you need to extinguish the fireplace in the study to acquire something, but could not after extensive searching find what was supposed to extinguish it, which is unfortunate. Also, there's a small chance that when you enter the guest rooms that the physics objects will go bonkers and your game will drop to 1fp20s or something. A neat concept with objectives, but ultimately, seems to be broken 3.25/10