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Description

Modified version of Brutal Doom v21 meant to be played with map packs that feature custom monsters, compatibility fix.

Preview
B.W.O. BrutalDoom v21 Weapons-Only Version - revision C "Pain Sectors"
Comments
Hereticnic Author
Hereticnic

Final update!
It has the following improvements (abridged):
1) fixed Pain Sector Damage for Realism difficulty (new player class)
2) improved autoaim will not aim at corpses or decorative objects
3) Grenades in v21 behave more like v20B and increased damage

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[Killer]_Lemy
[Killer]_Lemy

does not work in zandronum and neither in lzdoom

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Hereticnic Author
Hereticnic

True! Thanks for reporting. I'm uploading the new file right now. (it's in this same page here)

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Hereticnic Author
Hereticnic

Interesting that the same problem didn't happen with the version 20B, that's the one I tested more thoroughly, 21 was kinda rushed to deliver, 21 required extra tweaking.
File updated.

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[Killer]_Lemy
[Killer]_Lemy

Ok and you're welcome

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arijonahmetaj21
arijonahmetaj21

Hello I would like for you to remove the monster sprites and the liquids
the liquids can cause performance issues and the monster sprites can screw up animations such as the shotgun guy Gibbing

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Hereticnic Author
Hereticnic

Oh yeah, it seems to be accurate what you're saying. At first, I didn't understand it very well, then I came across this problem when trying to use this to play together with another map-pack that features only custom monsters, the monster sprites would be in conflict with each other (Shotgunguy remains kneeled down after dying for example)
So I think I will have to update this file with the removed sprites as well, not just removing portions of the code itself. Thanks for the tip.

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Richie7777
Richie7777

I'd just like to say that I love this mod. The only issue I have is that the blast radius of explosions is massive, if you're not miles away from an explosion it will kill you instantly. I know that's what tends to happen in real life, but it doesn't make for a great game lol

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Hereticnic Author
Hereticnic

Not walking near explosive barrels in the middle of a shootout? Such a simple concept? Brain damage? LMAO
I wonder what else people like you are doing... walking into your own grenades after throwing them?

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Hereticnic Author
Hereticnic

From what I was able to perceive, the radius of the grenades explosions seem to work like this: it is the same range if you throw a grenade into the ground and don't step forward. It's not supposed to be used in closed range.
For this file here, I modified the grenades to behave like they did back in Brutal Doom version 20B, so they have bigger range and more damage (same with barrels)
To my personal tastes, in version 21 they became too weak. Took 3 grenades to kill a single Spider (Arachnotron) TOO WEAK !!
Now, only 1 grenade is capable of killing Spiders or Cacos.

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Addontester
Addontester

brutal doom mancubus stills is in the mod

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Rodrigo.J
Rodrigo.J

This version of brutal Doom looks really cool. It gets more fun with monsters from the VDP Monsters Randomizer pack. Please, can you make a standalone flashlight version of Brutal Doom v21? To be able to play with the Monsters only version of brutal Doom with other weapon mods.

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Hereticnic Author
Hereticnic

I wasn't even aware Brutal Doom v21 had a flashlight LOL

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Hereticnic Author
Hereticnic

But yeah, this is mod is really nice to play with other mods that use their own custom monsters too. Stuff like Reelism, Corruption Cards and others. You will finally be able to enjoy Brutal Doom weapons with these mods.
Well, I haven't tested with Reelism yet, I'm not sure how well the custom weapons work, maybe they don't work at all.
Can't have 2 mods that change weapons at the same time.

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