Load PK3 with any Doom or FreeDoom IWAD and PWADs. GZDoom or LZDoom needed. Kept light to mix with Texture Mods, HUD mods or Gore Mods. Has custom Gore in it, but still compatible with Nashgore. It supplies Weapons, Monsters, Liquids and Gore.
Brutal FreeDoom ExKalibered
Changelog---
12-10-22-- Updated Main file, Called Full, with a new G hot key button Frag grenade! May not seem like a huge upgrade, but the code built for the system is not recyled, but made from scratch and then applied to the D3 Grenade to make it look good. ;)
11/17/22--- Minor update- Fixed UAC rifle magazine reading. Also added a LITE version and Doom Monster version into the download zip.
Intro
The Year doesn't matter. The Alternate Universe of FreeDoom has taken on a new form. Reformed after years of war but still the Alien Menace persists.
A company called the UAC, a private Corporation, has joined the AGM in their plight, but all isnt fairing well. Yet all is not lost, the decimation of the Serpentipede home world bought Humanity a bit of time, but the old hindrance was quickly replaced. But something stirred deep, and a chill was felt on the psychic waves. Something not encountered or concieved. Even the destruction of the last Mother Brain wasn't as painful as what ESPER branch was reporting.
Things changed when the first assaults in half a decade resumed. Teleporters opening and old faces appeared with blood, but others were new. But the Psychic Training failed and soldiers fell under sway to the Aliens just like before. AGM braced for impact, and hoped the same old tactics would work again.
War never changes when it is genocide versus slavery.
Main info.
Welcome to Brutal FreeDoom ExKalibered! This a rebuilt fork built by me try some new ideas, and also return to more of a FreeDoom style feel.
This is accomplished with using the original FreeDoom weaponry, and couple others added for flavor. This is a very gun heavy mod in the style of Doom and FreeDoom.
This is not the grenade hell of the mother mod line. More guns, more ammotypes, a few different and even new monsters. But whats really changed is the combat flow.
It feels like Doom, but now you move like Build Engine with less sliding and just as fast as Doom. No more Nashgore, but now using a custom built Gore system by me.
Zombies move faster, Imps are now more Imp and less insect, but not Doom Imp; they are awesome.
With Love I present this FreeDoom(and Doom of course) mod as personal achievement in Gameplay Modding, and hope it brings as many smiles to others that it did for me.
Kalenser.
Ammo Types:
Civilian Rounds: Used by 1 gun, the UAC M16--- max 200, max backpack 400
AGM Military Rounds: Used by Colt 45 and AGM Rifle-- Max 100, max Backpack 200
AGM Navy Rounds: used by AGM Navy Revolver, AGM Security Pistol, Minigun. max 200, max backpack 400
Plasma Rounds-- Vanilla amount
Rockets-- Vanilla amount
Weapons:
ALL GUNS ALTFIRE IS PUNCH except Minigun, Flamethrower, and AngleGrinder. Punch is active when berserk is found on all guns. Duke Nukem 3D adopted mechanic.
THERE ARE NO ZOOM on any weapon ala Vanilla homage and safe to use vanilla autoaim!
All bullet weapons have tracers and so do Zombie enemies too. Tracers deal zero damage and are just there for show.
Player.WeaponSlot 1, Fist,Flamer,chainsaw
Player.WeaponSlot 2, revolver,Colt45,Pistol
Player.WeaponSlot 3, Shotty,SSG1
Player.WeaponSlot 4, AGMrifle,M16
Player.WeaponSlot 5, chaingun1
Player.WeaponSlot 6, RocketLauncher
Player.WeaponSlot 7, PlasmaRifle1
Player.WeaponSlot 8, BFG9000
AGM Security Pistol--- No magazine ammo shown. (blame Duke). Fires fast.
Colt 45-- Hits hard -- No magazine shown but still reloads-- Blame Duke
Revolver-- Hits extremely hard( can gib zombies). reloads one bullet at a time and can be interrupted to fire mid reload cycle. 6shot mag.
UAC M16-- Low damage but high fire rate, accurate and has a sole ammo type not shared. 35 round mag.
UAC Rifle-- High Damage, accurate, good fire rate. Read ammo type above. 30 round mag.
Minigun--- Realistic fire rate!!! so be easy on the trigger finger. no reload needed, for better or worse.
Plasmarifle-- vanilla but pretty. Fire Damage(yup, burn deaths!!)
BFG-- Big Freeze Gun 9000. Hits as hard and just like classic BFG, but Freeze enemies + Shatter.
Flamer--- An infinite ammo flamethrower. Balanced out by the fact it can hurt YOU too. Be careful.
Chainsaw--- Angle grinder, but yeah. Hits hard and causes bloody messes on anything that dies to it. +Extreme Death.
RocketLauncher--- Nothing to say here. Performs its job to vanilla standards which is good enough.
MONSTERS!!!
All Monsters have VANILLA health values!! All Zombies will back away from you if you get too close.
Zombieman--- moves faster than vanilla by a small amount.
Shotgunner--- Moves very fast. They will surprise you quite often.
Chaingunner--- Awesome looking dude! performs at what he does best.
IMP--- First enemy change. This guy is all new and made from FreeDoom material! He performs just like a normal imp, but is harder to see due to his coloring.
Pinky--- Classic Worm and same for brother Spectre.
Hell Knight and Baron are very vanilla FreeDoom.
Pain Elemental--- Very fresh coat of pain....t. See Credits. Performs Vanilla
Lost Soul--- Fresh coat of paint. Performs vanilla.
Archie--- Looks excellent-- Vile Fire explosion animation does no actual damage and is only present for decoration.
Revenant--- Dark Soldier--- Vanilla
Fatso-- hes the freedoom version but looks great. Vanilla performance.
Arachnotron--- FreeDoom but looks fantastic. Vanilla Performance
CacoDemon-- Fresh sounds but FreeDoom vanilla otherwise.
CyberDemon-- Fresh coat of CHANGE-- Super Demon upgraded in code to be more deadly.
SpiderMasterMind-- Is now FreeDoom Assault Tripod ART, but performs exactly the same as a normal Spidermom..
The real bread and butter--- CREDITS!!!
1.FREEDOOM PROJECT--- Guns and MONSTERS
2.Liquid Texture Pack 5.0-- for them awesome splashes
3.Cryonaut--- Original Contribution to Brutal FreeDoom GZD(parent fork) For all the pretty fireballs and plasma!!!
4.REALM667--- SuperDemon, UAC Battle Rifle, EMS Rifle, UAC Plasmatic Rifle, Colt SA, SeekerBazooka, Glock21, XMShotgun,
Daggerfall Skeleton,
5.Cryonaut--- YAFT: Yet Another Flame Thrower contribution! AKA Flamer
Decorate: Brett-Bot The Cryonaut
GLDefs: Xim
Sounds: Id Software, FreeRadical, Croteam
Sprites: Jimmy Beaubien, The Innocent Crew, Id Software
6.Raven Software--- Heretic and Hexen decorations, liquid textures, sounds. Some funny ones. Just enjoy the ode to comedy.
7. Rachel-- ZDoom Forum for her liquid texture code that looks amazing.
8. RWMM Reloading System--- Some art and sounds from the downloaded pack. ZDoom Forum.
9. FREEDOOM 4x Neural Upscale Pack--- For all the up to date monsters beauty
10. Weapons of Saturn-- Reload animations for Pistol and UAC Rifle.
11. Zandronum for GLDEF Doomdefs.
12. BLASPHEMER PROJECT: Sky boxes--- Those things are awesome. Blasphemer is the FREEDOOM equivalent for Heretic.
Intermission Break...Inhale.
Kalensar--- 1.Better Blood for GZD and Zandronum at ZDoom-- gore mod base and alt death states
2. Brutal FreeDoom GZD main compiler
3. DBMB- Doom But More Build-- Main compiler and main base for this mod
4. Code Zleek Doom-- Full Author, and used heavily for Monster and Gun code. Gun Tracers
5. Blue Imp--- FREEDOOM Dark Soldier modified into blue imp. Art modification by Kalensar.
6. All Decorate code deviation from originals, original code for project, art modification, and sound placements
in this project.
7. D3 Frag Grenade-Kalensar: D3 Grenande from Realm667 Modified to be thrown with G button Hot key. The Nifty part is no ACS or Zscript used to achieve this.
Submitted: DBJ87
Decorate: DBJ87
Sounds: id Software (Doom 3), Froon
Sprites: Kronos (Doom 2.5), BloodyAcid (ClipBox Variant used for GrenadeBox)
Sprite Edit: Kronos, DBJ87
Idea Base: Doom 3; extra grenades or mines thrown by hand instead of fired from a gun.
I only take credit for:
-Weapon's Decorate
-Additional Ammo created & Dropped Weapon as Ammo set up.
Thank you to Skelegant for Additional Sprite Resources.
Thank you to Wild Weasel for helping me find the right people to credit for
Sprites.
Thank you to Blue Shadow, DreadOpp, MagicWazard & NourPrince for Feedback.
Cooking Grenade set-up based off of the Hand Grenades submitted to Realm667
Decorate created by Froon & submitted by Xim.
Recalibrated By Kalensar into KeyConf G Button INvenotry type.
Permissions---
All material used in this project was sourced from open to use material, donated material, or used for non-commercial purposes.
This project may be used for reference purposes or recycled for other uses for non-commercial purposes due to the nature of its contents as already open material.
Any other questions can be relayed to me. Kalensar here at ModDB
FREEDOOM is Freedom.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Minor update- Fixed UAC rifle magazine reading. Also added a LITE version and Doom Monster version into the download zip.
Very interesting, though, the flashlight was cool, something to consider. Also, for the BFG, IDK mate, it just doesn't feel right to freeze stuff.... it should be some OP experimental asma cannon or IDK, anti matter gun, or even a black hole generator... the other guns were fine.
Plus, definetly an improvement for gameplay, because I liked the older one, but the pinky equivalent spitting fireballs like the imp was off putting and zombies making my life a grenade hell was... angering to say the least. All around a nice project you got there. Certainly fun. Also, something I'd like for you to consider... try and keep the enemies as close to the originals as possible, variants are fine but changing too much from the source material could lead to the loss of soul of the prject. IDK, you can do what you find best...
You can addon any flash light you want honestly. I like Steve's Flashlight, also Flashlight++ is excellent too.
As for the changes, this one was a more purified type return to mainline freedom material, but with some aesthetic changes that are in my opinion of improved for a less hectic game style than BRFD V3-4x is. That is why I call this one a fork. This is not the mainline mod but it is meant to be true to whatever my intention was with both projects. BRFD-Exkalibered is my personal take for a chapter and it also includes predominantly my own coding for Gore and other effects; whereas Brfd V3 4x uses a lot of ported material such as Nash Muhandes open source coding like Tilt and Nashgore.
Suffice it to say ExKalibered is as much of my own personal code material as I can possibly shove into it. Also The BFG- BIG FREEZE GUN is there for some comical relief and also other elemental balance because burning deaths and explosion deaths abound from other weapons and The BFG is the only freezing weapon.
Yo do I just have autism or smth?
So I've recently got into playing freedoom with brutal doom installed,and I'd like to compare the original to your version, but when I extract the file in my files and try to open it, it says j don't have the necessary application to view this. BTW I'm using ex file explorer (not es) so any help would be appreciated!
Brutal FreeDoom Exkalibered and its Parent fork Brutal FreeDoom GZD v3 are not in anyway related to Brutal Doom for code at all. All of the game code was either written by me or ported from Realm667, and/contributed to via other authors such as Cryonaut and Turtleboy221, or other open source material such as Nashgore Vengeance Edition Hotfix, Tilt++ and Steve's Flashlight.
This version called ExKalibered is predominantly my own code taken to an extreme save for artwork and whatnot.
If you want to explore the files then please do so! FreeDoom ethos. Rename the file to a .Zip extension instead of PK3 and your file explorer should be able to unzip it perfectly fine.
All of these mods are constructed using the SLADE3 program. You can also use that to explore wads and pk3 files.