Created by Ross Nordby, BEPUphysics is a pure C# 3D physics library that’s both free and open -source. It’s fast and has a host of awesome features including constraints, terrain, static and instanced meshes, continuous collision detection, custom collision rules, vehicles, easy multi-threading and more.
Stuff you'll find in this repository:
1. BEPUphysics, the physics simulation library
2. BEPUik, the simulation-based inverse kinematics solver library
3. BEPUphysicsDemos, the demonstration and test application for the above, along with its debug renderer.
4. Documentation and supplemental isolated demo applications.
-Just starting out? Check out the Getting Started tutorial in the documentation section.
-Check the documentation page for some deeper dives, isolated demos, and links to additional resources.
-The library uses its own math libraries for cross platform development.
-The demo applications in the master file inside the Source Code folder rely on MonoGame.