This week we redesigned all three levels to make the user experience more interesting and less monotonous. We also added three new enemy types and a mini-boss. We did this to make combat more interesting as the player progresses through the game and gains new powers. We added more polish and context to the game. We did this mostly through npcs and dialogue. We did this to engage the user more with the world as they traverse through the levels. We added player animation, which was sorely needed. We did this because it made the game much more visually appealing to the player. Next week we will continue to add polish to our game. We will also add more animation to our enemies. We will add a mini-boss to level 1 and level 2. Finally, our game needs a better ending which we will add next week.