For this update we took a long look at most of our features and added many qol changes to them. Alongside new flavor you can enjoy a further worked on economy, wihtout the major overflows and shortages of goods. Enjoy!
-pops can build forts and ports now
-fixed starting good shortages
-fixed late game good overflows
-added specializations to factories, bascily more bonuses to normal factories for having certain rgo/regular factory types
-Reworked and for the most part historically accurate hre."mostly" coz the amount of potential tags there is infinite, it had to be simplified heavly.
-added aragon as a spanish puppet
-reworked north america, more natives have been added
-small tag additions in africa and asia
-Prussia is replaced by brandenburg and ducal Prussia at game start
[Flavor and new mechanics]
-New flavor for: Netherlands, Lubeck, Portugal,Brasil, Mexico, Russia, North German states, Prussia, Belgium, England, Iroquois, Scotland, Aragon, Switzerland, Wallachia,Hetmanate/Cossacks, Transylvania, Montenegro,Flanders,Fulda, Galicia-Leon, Guangdong, Holstein ,Kalmykia, Liege, Livonia, Lusatia, Lübeck, Lüneburg, Modena, Moldavia, Mongolia, Moravia, Mosquito Kingdom, Münster, Qing, Ragusa, Ryukyu, Salzburg ,Saxony, Serbia, Silesia, Teutonic Order ,Thuringia, Transylvania, Wales, Ottomans and Dzungars.
-Added events for natural disasters that happened in the time period
-partly for flavor and lag-contering reasons, we added multiple formable tags for the HRE, Such as swabia or westfalen. These nations judging from save games often form on their own judging from our test runs
-Hansa mechanics for lubeck. lubeck can reform and centralize hansa claiming vast amounts of lands on the baltic coast
-Added Formable Majapahit
-Mughals are more likely to breakup completly now
-Added expeditions, a decision based mechanic allowing colonys to expand on their own into areas they have cores on.
-The Spanish Succession is now represented throug one war, instead of two
-To prevent ai from complitly killing eachother during the succession crisis, peace events can fire for them based on their war exhaustion and occupied land
-Austrian succession has been reworked and now allows for custom peace deals. The cb's function similarly as in the spanish one
-Polish succession has been reworked and now allows for custom peace deals. The cb's function similarly as in the spanish one
-Great Northern war is a lil more railroaded now. War will begin roughlu 2 months after game start.
-During the Great norhtern war, Sweden can couse a Civil war in PLC if they own enough land
-Aragon will rebel during the spanish succession crisis
-Encourage colonization decision for colonys can now be teaken multiple times
-Piracy related events and decisions added.
-Added new ideologys: Consitutionalists and Jacobins (replacing radicals)
-Having high army influence can couse a rev republic to turn into a rev monarchy
-Readjusted some decision conditions for puppet annexation related stuff
-Reworked inventions (not finished completly) For historical immersion etc.
-Reworked unit pip additions over time.
-added minor and tiny conqust cb's for nations below 400 and 100 k pops respectivly
-native americans party names and policys adjusted.
-nations with tribal democracy get a justifyable cb called "tribal conquest" that allows them to annex other tribal democracys for 7.5 infamy.
-Added breakup events for south america
-Added colonization events for both americas and south africa
-Fixed most decision and event related bugs that plaged the previous version
-Fixed the mass soldier problem for ottomans and France
NOTE: Any economy related issues should be reported on our discord.