The Massive 0.5 brings most of all major economic changes, as well as tons of new mechanics and flavor! Hope you'll all enjoy it!
[Flavor and Mechanics]
-Added the Holy Roman Empire which works based of cores. Nations with less then 3 states can join the empire and they benefit from extra diplomatic points that't to it. Austria as the Emperor can Unite the hre enacting a series of reforms, which also provide bonuses for the members, similarly to how eu4 currently does it. The hre can also be dismantled after 1790 through an addble cb
-Added East india companys. Any major nation can enlist them if they have a province in india after 1755. Companys will acquire additional land through seppoy rebellions in neighbouring states.
-Any Radical nation gets a cb to spread their government type, similarly to how communist do it in hpm/hfm, accept the cb is always available
-removed the jingoism threshold on adding cb's
-Removed the current colony system, you can now directly hold land outside of your territory
-Added new flavor for Austria, Sweden, Dzunghar khanate, Plc, England/Great Britain and Denmark-Norway
-Implemented a trade post system- Countries with trade republic and mercantile monarchy government type can use a special cb which allows them to take trade ports: provinces with a modifier that provide monthly income boost to the owner. Some of the starting countries which have access to it are: netherlands, Venice, Tuscany, Ryukyu
-Added the Austrian succesion crisis/war
-Mandate of heaven implemented for china
-Mughals recieve additional debuffs during their collapse
-Nerfed indian military pops
- revisions to promotions
- revisions to ideologies and parliament promotions
-Ai will choose a side for the spanish succesision war based on relations and alliences, more then spheres
- Change to pop composition.
- Fort can now only be build once per state and more expensive, with buffs added to counterbalance.
-Tech changes for AoE finalised. Inventions upcoming in next patch.
-Naval units updated to be accurate and unlocked by appropriate tech.
-Fixed prime minister system.
-Prussia will now change into barndenburg if they loose territorys in prussia
-Added more starting prestige to european nations
-Added new goods, replacing those which didn't fit the timeframe
-Rgo's factories now add a boost that their respecive rgo would add for normal factories
-various economy balances (we hope on some feedback from you guys to finally balance the economy)
-lowered the amount of starting factories
-cleaned up some smaller bugs
-fixed the bug where hovering over some decisions would couse a crash
-fixed the bug where the ghost unit cleanup system would couse a crash late-game