A patch to make all custom stories compatible with the A:TDD - REMASTERED mod
OPTIONAL PATCH, DO NOT INSTALL IF:
-
YOU'RE PLANNING ON PLAYING THE MAIN CAMPAIGN.
-
YOU'RE NOT GOING TO PLAY CUSTOM STORIES.
CUSTOM STORIES PATCH
This patch gets rid of the seethrough windows from "Amnesia: The Dark Descent - Remastered"
WHAT THIS MEANS
- You can play any custom story you want, but Remastered - with upscaled textures, parallax mapping, lighting, particle effects, breakable objects, sounds, etc.
- You will not be able to see the outside areas in the main campaign, or the DLC - Justine.
INSTALLATION
- Basically just drag and drop to replace the files with matching names.
ENJOY
~ Florian.
REMASTERED MOD MUST BE INSTALLED BEFOREHAND ! ! !
Moddb.com
Nice idea ,thanks for posting !
no prob
goodie! though i recently uninstalled remastered bc it was taking up lots of space on my external drive and i wasn't playing it often (i have lots of stuff including several world of warcraft alpha versions tbh)
Is this remastered custom story patch compatible with all custom stories, like, all of them?
Pretty much. Stretched / scaled objects which didn't use parallax before may cause texture warping ( nothing game breaking ), but that's about it.
Only example for this, I have found so far is in the mod "Obscurity", which uses scaled-up objects to create a cave.
will this fix the clock falling down in the foyer in Amadeus?
This patch only fixes seethrough windows in the remastered mod.
If there's a bug in Amadeus, this patch will not fix it.
Why do seethrough windows cause problems?
Thank you.
How about releasing an update on this mod that allows you to use this patch in campaign mode as well?