It's a small step from 0.9 to 0.91, but a huge list of changes for 2x0ng!
This version 0.91 of 2x0ng is virtually feature-complete, and includes
several new features and enhancements---many of which were suggested
during extensive playtesting by myself, my older brother Jack, and
several pals on IRC.
The waypoint indicator has been made more useful, appearing more often
and for a bit longer.
Now certain enemies are designated as Bosses, and must be eliminated
before the exit to the next level will open.
Some other important bugfixes and adjustents make this release of
2x0ng a smoother ride. First up, I've now fixed the slight jitter on
the player sprite while scrolling, and smoothed the player's animation
Level design on four-color maps has been tightened up, with empty
space now kept to a minimum. Furthermore, the bouncing Squareball has
been tweaked a bit to make tunneling behavior easier.
And tunnel you must---in the new Boss zone on level 18! In addition
you will need to shield yourself using the new moving blue paddles and
the rest of the environment, as level 18 dumps your character into the
ultimate Breakout boss battle against two reactors spewing bullet
In the audio department, we have several new remixes added to the
soundtrack, as well as some changes to sound effects.
See the updated Help screen (on the F1 key) as well. I've decided to
keep my orange XFace icon (the pixelized headshot of me) on the help
screen, as I feel that it adds a personal touch.
I hope you enjoy playing 2x0ng, and please keep the feedback coming!