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Description

Update for v2.1. Contains the previous updates. Place it in your module folder.

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1257AD - Enhanced Edition v3.7 (Patch)
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Guest
Guest - - 689,177 comments

WOw did not expect this to be worked on still, cool!!!

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Rhyagelle
Rhyagelle - - 66 comments

What, really? An update?! Hell yes! I was getting weird banner errors, thanks!

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mauricesc4
mauricesc4 - - 138 comments

Fixed Grandmaster armors texture bug HIHAAAAAAA !!!!!! YEAH !!!!! THX YOU FOR THIS UPDATE !!!

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BOACCrusader
BOACCrusader - - 34 comments

first thank you for the work. wanna ask if the option of building your own castle, upgrade manor house or so is added back.

in the fixes it mentioned that it fixed player upgrading outpost to castle more then once, does that mean i can build me a castle?

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BOACCrusader
BOACCrusader - - 34 comments

Plus just wanna mention that it would be great if it can be added that the plater maybe once a lord can order specific items, like bishop armor or templar arming swords and so. it did hapen like that back then so it is realistic kinda. and thank you again

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Guest
Guest - - 689,177 comments

works for 1.174 ?

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BOACCrusader
BOACCrusader - - 34 comments

just in case the dev would read this, and after the thanks ofcourse:
1) even after a new game it still shows II-Khanae as mongol instead of muslims.
2) after defending a village that is being raided there should be an increase in relation with the village and the faction, crusaders in my case.
3)the free a lord quest still does not work after it is done, the lord that given the quest does not accknowledge its sucess. it works fine when taken by a lady.
4) the bounty quests given by taverns are very bugged as when you kill the target it doesn't gets it and the quest keeps open until you fail it, kinda similar to the frre a lord quest.
5) when the culture is changed to player the towns and castles only recruit latin or euro troops when garrison control is given to them.
6) there should be a Batroun Castle, Sidon Castle and Tyre, Tripoli and Brieut should be cities plus they should have Maronite Troups, mostly asrcher and horse archers.

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Guest
Guest - - 689,177 comments

The village of Oviedo is not connected to any castle or town, and the owner is always the player on game start.

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piero123
piero123 - - 98 comments

yeah, what if i wanted to start a game without oviedo? i cant?

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Kimeii
Kimeii - - 3 comments

i can't download the 3.7 patch. it keeps saying the file is corrupted.

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breaaddyyy
breaaddyyy - - 1 comments

There seems to be a big performance issue on the world map when using ctrl + space which wasn't present in the previous patch and also no matter what you choose when starting a new game you always own the village of Oviedo for some reason and I really don't think that's something that's supposed to happen

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krastynio
krastynio - - 4 comments

Heila! Thank your for your hard work in enhancing this mod. I'm getting into coding but at the moment i'm still struggling with OOP so i can't really help but with bringing bugs to your attention xD

On v3.6 just found out about v3.7:

MAJOR BUG:
1) After circa 1000 in game days i encounter a [RGL error hash vector missing at line -1] as far as i know is a memory issue. Happened with Party Spawn Rate both NORMAL and VERY LOW on two different playthrough, usually after a battle.
CTD, Corrupt file and save basically unusable. if reloaded the same save same issue as soon as you unpause

MINOR BUGS:
1) WAGON TRAIN:
if disbanded can be recalled: OK.
If lost in battle you receive a note about the lost wagon, you can press the recall button but the wagon do not shows and no longer appear in weekly wages . If you try again the game claims you already got one.
If the caravan master get killed you can no longer interact with the wagon to take or give troops and inventories.
2) Dead Lords are sometimes accounted by other lords for Fief grant preference;
3) Faction Leader of defunct faction (latin Empire specifically) appears on the field as part of the "Commoner" faction (while no commoner faction apparently exist.) remaining idle or chasing bandits..
4) Occasional Texture loading issue causing either unskinned black textures or weird sky-glitch that replace enviroment texture with random texture (trippy for sure but i don't think a correct behaviour)...
5) Sometimes if you engage an enemy party looting a village and another allied party join in you and your ally attack eachothers and the villagers.
6) if vassal or leader in the roman empire for some reason your spouse won't transfer residence to costantinople if you got other cities... always goes back after a few days.. remain in costantinople only if is the only city you own.
(need to see if it is true for other faction also)

Nitpickings:
1) Ladies all look alike =(
2) sometimes people have no legs (if the boots texture do not include pants)
3) occasional mixed dialogues on npc, usually reloading the scene fix the issue.
4) Landlord and moneylender feature a bit OP IMO but nobody forces you to use it.
5) Manor sistem no longer include extra fief right? I suppose it is but i don't remember reading about it in the documentation.
6) would be nice to have constantinople lord hall like the greeks one and not that ugly italian castle xD xD

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krastynio
krastynio - - 4 comments

p.s. I forgot:
DIPLO BUGS:
1) A few times happens that if you declare war to a faction through the minister you find yourself suddently at war with three or four other faction randomly, no onscreen warning and no defensive pact or relation with the faction you attack.
2) Sometimes when you are at war with a faction you randomly are not considered at war anymore (no on screen message and no truce) only for that faction lords to still be hostile to you. (if you attack a lord again goes back to normal)..

Q.A.
Would be nice a trade fief option with other faction =)

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Guest
Guest - - 689,177 comments

ANY FIXES REGARDING THE RGL ERROR?

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krastynio
krastynio - - 4 comments

Not tried a play in a while, sorry.
BUt i might give it a shot with the latest discord version We'll see.

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Imperial_Emperor
Imperial_Emperor - - 54 comments

I like this enhanced mod and i have been playing it since it's release. But god damn it... How can you qualify such a file as a patch when half of the mechanics that used to work fine are now broken? How?

I'm sorry if the following lines seem harsh, but when you were used to play a mod that worked or had fixable bugs and end up with a recent patch that actually breaks mechanics and adds mildly infuriating features or keeps some, you of course turn out to become angry and i hope you understand that.

So here are these mildly infuriating features and broken mechanics:
- First, what the heck happened with the village-to-center distribution? Back then, cities used to have priority over castles and villages would join the closest town and only then did the castles pick the remaining villages of the faction. Now you "fixed" that and made the castles of the priority but oh my god now you have got cities in Danemark's Jutland that control villages placed on a random island in the baltic sea it has no god damn sense!!!
- Why the **** do i own oviedo? Why? Tell me why!!!
- The Outposts don't make the enemy lords run from it whether it has 1 guy or 546... WHAT IS THE OUTPOST WORTH? Also the Fort's scene is freaked around, a real mess. By the way shouldn't lords also enjoy this feature? I'm ****** to appear like the only lord capable of protecting his fief.
- Either still didn't fix or broke the Lord prefix mechanic for player faction therefore when i'm Holy Roman Emperor i got some "Lord Lord Barnim I". Wtf?
- Still didn't fix Prince Edward keeping his title of Prince when becoming King... (to be honest i would suggest another succession system: Basically some kings get to have a royal family ex Louis who has Robert of Artois, Charles d'Anjou and Alphonse de Poitiers in his close family. All three could be voted or chosen as Regent and rule the kingdom when the Louis 9 dies. Louis 9 is known to have sons in 1257, so maybe one "new" lord could pop up and be the next king after a while of regency as the heir of Louis 9. Whilst Prince Edward is actually chosen as heir and rules right after his father's death as he is adult)
- Still didn't fix the lords going into exile in pretty surprising factions. How come does a Lithuanian lord join the English kingdom?? Why does the Welsh heir join the Mameluk Sultanate?? WHY???
- Most of the new CWE surcoats dont have the graphic bug, but the Jerusalem Royal one still does.
- Still didn't fix European custom lords having Asian Banner or Asian Face and Asian custom lords having European face and banner. that doesn't make sense...please fix this
- Why some random christian nation starts a crusade against a random Baltic country? You end up having Guelphs living in a random Baltic Castle in the middle of swamp. That doesn't make sense either...please fix this as well
- Still didn't fix Latin Empire cities looking like Italian Cities... and banners are not placed straight. That may appear minor, but it removes any seriousness to the lord owning the castle room...
- Still didn't fix the Crusader State settlement places. Whytf is Haifa north to Tyre and Acre? Not to mention the other villages that are misplaced (but it's quite minor and i fixed it myself)
- Still didn't fix the Wagon Master's face (even though its a funny face)
- Still didn't fix the "hIstOricAl cOat oF aRms" feature. I know you like teutonics but why do Spanish Levies have teutonic coat of arms on their shield...?
- AND, stll didn't fix the ******* alliance feature. I swear i have been trying with a 99999 Charisma Persuasion 10 companion whilst having 100 Relation with a SMALLER faction and it still didn't work though Holy Roman Empire AI can still continuously beat my *** and never have peace as the HRE AI is allied to Teutonics and Bohemians... This is not only infuriating but also tiring. PLEASE fix this. I BEG YOU...

This patch is far from "Enhancing" anything for now to be honest. Sorry for being this harsh but damn... Test your patch out please!

However keep in mind that i love your mod for the hours of pleasure it gave me!
Could be nice if we could have years go quicker. It would make sense as the Lord Battle Death feature make half of a warring faction's Lords disappear by 1258...

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obamaladen Author
obamaladen - - 215 comments

Download the hotfix from Discord

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Guest
Guest - - 689,177 comments

Link?

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piero123
piero123 - - 98 comments

Hey I dont wanna start the game with oviedo, what should I do?

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Guest
Guest - - 689,177 comments

I think the game should add an army branch in your army custom mode.

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Duke_Alduin
Duke_Alduin - - 7 comments

How I can fortify the manor in village? I didn't see the choice anywhere

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Duke_Alduin
Duke_Alduin - - 7 comments

While I waiting peacefully at the castle, I get notification by the order of myself the character I use is in my party. Then, the log show my relation decreased with some lords. Happened few days after I seek blessing to married

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Guest
Guest - - 689,177 comments

Hello Guys. I would like to let you guys know a new update for 1257AD Enhanced Edition has now been released.
Patch 3.8 has been released on Nexusmods.
The Mod Author will not released the 3.8 patch on ModDB because of personal problems with the site. so please visit 1257AD Enhanced Edition on Nexusmods
Or Join 1257AD Enhanced Edition Discord Server(Can not send Discord Server URL with Guest Account so i suggest visiting 1257AD Enhanced Edition Taleworlds forum
The Discord Invite should be on the first page

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Guest
Guest - - 689,177 comments

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nobodysfree4ever
nobodysfree4ever - - 18 comments

Hello I would like to let everyone on ModDB know that 1257AD Enhanced Edition just release patch 3.9 on NexusMods:https://www.nexusmods.com/mbwarband/mods/6251?tab=files

Please join the Discord to report any bug you may find in this update and to receive the latest hotfix based on the bug report.
Discord link:https://discord.gg/6gSAGZW63J(permanent link)

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Guest
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That_Phony_King
That_Phony_King - - 1 comments

I've noticed that there is an issue regarding the log of what happens in the world/during battle. It never actually loads for me.

I am playing on a MacOS Big Sur 11.6.5. I installed the mod and then inserted the patch. I also had to delete font.dds because it was bugged.

Any tips on possible solutions?

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Guest
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