Update for v2.1. Contains the previous updates. Place it in your module folder.
Place this into your module folder.
This doesn't requires WSE.
Report bugs here or at the Talewords thread.
Hi there, thx for the nice mod, I do need to have 2.1 first right?
I think it would be better to call Byzantium so:
The Nicene Empire became the Byzantine Empire when Constantinople was captured. The Byzantine Empire became the Roman Empire when Rome was captured.
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Is this save-game compatible?
Edited:It is not.
mamluk sultanate getting steamrolled every playthrough, after 150/200 days they usually vanish
great mod btw, keep up the awesome work!
is the grass issue fixed?
Some Scottish warriors have bare legs.
you will not be able to ride a horse at the beginning of the game, playing for the lord, because your character does not have enough skills, please correct it
Is this better from Medieval Conquest?
Can we rise our own family and have children here?
Really good mod, I've had a few problems with the newer crusader armours, specifically the templar and hospitaller Grandmaster armours appearing distorted in game when I meet the characters and equip them via the cheat menu, cheers.
If you want to easily capture Europe, then start the game for the king of strong European countries such as France, and swear allegiance to the Emperor of the Holy Roman Empire, and then France will become part of Germany, so that the Holy Roman Empire will be many lords, with the help of a huge number of lords you can easily capture Europe.That's cool
So there are 2 issues I encountered, a script error opcode 2322 invalid troop ID: -1 on line: 100 and after that "AI script error peace_or_war"
The other is missing grass_no_shadow material.
Awesome mod, I'm gonna play it to completion. Two questions:
I've noticed the enterprises give out less money the more you make them, the dyeworks had like 1700 in average, and after a few more diverse enterprises in different kingdoms, the average dropped to 1200. It applies to all the other enterprises too. I assume its a balance system in place, having so many towns but I wanted to ask if it would be more profitable to stop using other types and just get like 8 Dyeworks off the bat, or are we mitigating some of those nerfs by having a few of each type?
Second one, since you've put the new lords system in place, could you make it so you can have sons and daughters that become lords too? Maybe starting off as a normal companions you can give tiefs to, after leveling them up?
Why does The Latin Empire have Greek troops instead of Italian ? ( They were Crusaders aswell btw)
I saw the master of the knights of Santiago in Portugal.Were the knights of Santiago from Portugal?Why doesn't Castile have them?
He could have defected to them.
Some Scottish warriors have bare feet
Running away from the soldiers of the Teutonic Order, their armor changes
There is a bug with changing the faction name to Roman Empire. I got 2 Roman Empires. One of them is the Latin Empire. As for the other one, I am not sure. But in the ruler's name is Emperor of Nicaea, so maybe it is the Byzantine Empire.
I think that whatever faction conquers Constantinople will be renamed to Roman Empire
Nope only factions with the Byzantine culture. But i check to see if it's a bug nonetheless.
Amazing, my favorite mod for warband is reborn! Is the bug where defenders would spawn in inaccessible areas during sieges fixed? It was the most infuriating bug in the original mod, it made fighting in Italy a pain.
It includes some fixed siege scenes (Italy, Saracen and Baltic).
does anyone know how to change the culture of my faction on the culture of the player (CTT). I play for the Russian faction as king but I can't change the culture.
Did you talk with your companion minister?
how do I install 2.6 ?
I installed 2.1 first and then 2.6
when i open the game it says
Anno domini 1257 enchanced edition, version 1.13 angry pesant edition and not 2.6.
thx in advance
You have the correct version.
This mod is fantastic the only thing that could make it a lot better is more settlements. More castles, cities and villages. A bit like ad 1200 map. Now one little war completely changes the playing field and can destroy a complete faction. Thanks for all the hard work!
Yes,if more settlements were made it would be great
If it was possible to exchange territories it would be great
The game needs a balance with the Lords
Will all Countries be unique in the Future?
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