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We are a group of students that develop Indie Games.

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Z2 Weekly Dev Report #12

Z2 Weekly Dev Report #12

RS:Overcharged

Another milestone has been reached. The gameplay trailer is out. And our Itch.io page is online!

Z2 Weekly Dev Report #11

Z2 Weekly Dev Report #11

RS:Overcharged 1 comment

In-game character. Early gameplay. And some sci-fi level ingredients.

Z2 Weekly Dev Report #10

Z2 Weekly Dev Report #10

RS:Overcharged

The final name and its logos. And some original first person animations.

Z2 Weekly Dev Report #9

Z2 Weekly Dev Report #9

RS:Overcharged

Pre-Production came to an end last week, and a recap of the phase is shown (video).

Z2 Weekly Dev Report #8

Z2 Weekly Dev Report #8

RS:Overcharged

This is week is all about the character and its weapon with sketches and concepts.

Z2 Weekly Dev Report #7

Z2 Weekly Dev Report #7

RS:Overcharged

Final article about game design, more precisely about the player and its systems. And the end of our pre-production.

Z2 Weekly Dev Report #6

Z2 Weekly Dev Report #6

RS:Overcharged

Continuation from last week Game Design article, Level Ingredients, Level Script and some meshes

Z2 Weekly Dev Report #5

Z2 Weekly Dev Report #5

RS:Overcharged 1 comment

Game Design direction. Level Design explanation and map structure.

Z2 Weekly Dev Report #4

Z2 Weekly Dev Report #4

RS:Overcharged 2 comments

All about the aesthetics this time: Review of the previous art and new in-game map concepts.

Z2 Weekly Dev Report #3

Z2 Weekly Dev Report #3

RS:Overcharged

A new concept Art about with some dystopic elements. Level Design prototype and a video showing it.

Z2 Weekly Dev Report #2

Z2 Weekly Dev Report #2

RS:Overcharged

Z2 Project development is alive and well. 2 new awesome environment concepts. And the 3 core gameplay mechanics.

Z2 Weekly Dev Report #1

Z2 Weekly Dev Report #1

RS:Overcharged

The second project by Zapowa Games is now in development, Z2 Project. The renewal of the team. Our goals. What to expect. And some environment sketches.

Final Dev Report

Final Dev Report

Acekour 1 comment

Gameplay Trailer. Story Trailer. And some final promo art.

Weekly Dev Report #12

Weekly Dev Report #12

Acekour

Creation of the enemy, from concept to sprite. And a little sneak peak about the UI.

Weekly Dev Report #11

Weekly Dev Report #11

Acekour

The final name for the game has been decided. The logo and what it represents. And some props to make platforms more appealing.

Weekly Dev Report #10

Weekly Dev Report #10

Acekour

A Development Milestone reached. In-Game gameplay clip. And some Animations of the playable character.

Weekly Dev Report #9

Weekly Dev Report #9

Acekour

This week will be talking about level design ingredients. As well as their types and why they were chosen.

Weekly Dev Report #8

Weekly Dev Report #8

Acekour

The UX prototype is being developed. And how the game characteristcs shape the UX.

Weekly Dev Report #7

Weekly Dev Report #7

Acekour

Backgrounds week! Some still backgroungds, its value study, some color variants and a prop that improves the atmosphere.

Weekly Dev Report #6

Weekly Dev Report #6

Acekour

New mechanics implemented, upgraded ones and a video to summarize them all.

Weekly Dev Report #5

Weekly Dev Report #5

Acekour

Environment Concept Art with color studies. Narrative Design progression. And a mechanics sneak peak.

Weekly Dev Report #4

Weekly Dev Report #4

Acekour

Our Youtube page. A round up of everything we done so far. And an event in which we are participating.

Weekly Dev Report #3

Weekly Dev Report #3

Acekour

Mechanics implementation. New concept art. And more stuff to get a proper idea on how to improve the art style.

Weekly Dev Report #2

Weekly Dev Report #2

Acekour

Huge development in the art department. A story that is being formulated. And an important milestone of our project is about to be completed.

Weekly Dev Report #1

Weekly Dev Report #1

Acekour

We are very excited to announce our first steps in this project, with some early concept art for the main character. The art style we will start with...