• Register

The team which created "TRE - Last Life" found a team to develop an own technology to create games.

RSS Related Articles  (0 - 30 of 48)
PD - Future Plans

PD - Future Plans

Pulsedrive

Important decision about the future of Pulsedrive have been made. Read this news for more information and a glimpse of our first track!

[w]tech - HeightFog and SMAA

[w]tech - HeightFog and SMAA

[w]tech 3 comments

New antialiasing and exponential HeightFog were integrated into [w]tech to provide state-of-the-art graphics!

PD - Physics and Flags

PD - Physics and Flags

Pulsedrive

After months of bugfixing the basic ship-physics is working correctly and we have created some flags for decoration which use the new [w]tech LOD feature...

PD - Alpha Environment (3/3) Video

PD - Alpha Environment (3/3) Video

Pulsedrive 1 comment

After a long period of working we have nearly finished the environment for our prototype Pulsedrive Alpha!

[w]tech - Simple Motion-Blur and "Level of Detail"

[w]tech - Simple Motion-Blur and "Level of Detail"

[w]tech 6 comments

First feature presented in the video is a simple Motion-Blur for smoothing the camera movement. Second feature is a technique called "Level of Detail...

PD - Heavy Ship

PD - Heavy Ship

Pulsedrive 1 comment

Presentation of the last of three ships for Pulsedrive Alpha!

[w]tech - Realistic Skin and Roadmap

[w]tech - Realistic Skin and Roadmap

[w]tech 5 comments

Our approach for realistic skin as real-time shader and our Roadmap for 2012. And we decided to release [w]tech as Freeware...

PD - Day/Night Cycle Video

PD - Day/Night Cycle Video

Pulsedrive 1 comment

New scripting features in [w]tech enables us to create a dynamic day/night cycle. In addition some important information about Pulsedrive Alpha!

[w]tech - 2 years of development

[w]tech - 2 years of development

[w]tech 2 comments

At 23rd December exactly two years have passed since we have started development on the current version of [w]tech. Two years described from the point...

PD - Alpha Environment (2/3)

PD - Alpha Environment (2/3)

Pulsedrive 1 comment

The second “enviroment for Pulsedrive Alpha”-news is about is about the skydome. It is not just a simple half-sphere but a frame with emitting fields...

[w]tech - Physics

[w]tech - Physics

[w]tech 3 comments

A new video about physics in [w]tech. We have nearly integrated all features we need for Pulsedrive Alpha!

PD - Light Ship and the "Gate"

PD - Light Ship and the "Gate"

Pulsedrive

Another ship for Pulsedrive Alpha is revealed! And some information about gates and highscores.

PD - Alpha Environment (1/3)

PD - Alpha Environment (1/3)

Pulsedrive 1 comment

We need some variable environment for our alpha because we will test many different color-settings and atmospheres. Therefore we have decided to create...

[w]tech - Simple Physics

[w]tech - Simple Physics

[w]tech 9 comments

We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration...

PD - First ship and the "Pulse-Drive"

PD - First ship and the "Pulse-Drive"

Pulsedrive 2 comments

What is Pulsedrive and why is it unique? Presentation of the first ship and some words about the "Pulse-Drive"!

[w]tech – Scripting Support

[w]tech – Scripting Support

[w]tech 3 comments

Now the shooting, killing, racing, jumping and running can finally begin.

[w]tech - HDR and DOF

[w]tech - HDR and DOF

[w]tech 1 comment

Second news about post processing in [w]tech! This one is about our simple Depth-Of-Field-Effect and some improvements of our High-Dynamic-Range-Rendering...

[w]tech - Antialiasing and Ambient Occlusion

[w]tech - Antialiasing and Ambient Occlusion

[w]tech 7 comments

First news pack of two which are about post processing of [w]tech. Get short overview and see what they are good for.

 [w]tech - Bermuda, Pulsedrive and a new logo!

[w]tech - Bermuda, Pulsedrive and a new logo!

[w]tech 3 comments

Three month without news are three month of hard working. Two new projects have been started and a new [w]tech logo was designed. Furthermore we are still...

#10 Last pics of the EWOBJM-Campaign

#10 Last pics of the EWOBJM-Campaign

BeyondJupiter 1 comment

The whole production of BJ will slow down, because most of the meshes which are required for a prototype are finished, but the engine has to catch up.

#9 February/March images of the EWOBJM-Campaign

#9 February/March images of the EWOBJM-Campaign

BeyondJupiter

Some new images of our EveryWeekOneBeyondJupiterModel campaign!

#8 EWOBJM and full GameDocument Release!

#8 EWOBJM and full GameDocument Release!

BeyondJupiter 2 comments

New pictures of the EWOBJM-Campaign and the official release of our GameDocument. 24 Pages full of information about BeyondJupiter. All our ideas for...

HDR-Rendering in [w]tech

HDR-Rendering in [w]tech

[w]tech 7 comments

HDR-Rendering is one of those effects every modern engine should have built in. It the makes life for mappers easier and makes everything looking cool...

#7 Second GameDocument Excerpt!

#7 Second GameDocument Excerpt!

BeyondJupiter

Here's the second excerpt of our GameDocument for BeyondJupiter and some new pics of the EveryWeekOneBeyondJupiterModel campaign!

IndirectLighting in [w]tech

IndirectLighting in [w]tech

[w]tech 6 comments

New feature to create smooth indirect lighting and more about refraction!

[w]tech - Refraction

[w]tech - Refraction

[w]tech 1 comment

Technique for simulating glass, water and other transparent material is now available in [w]tech

[w]tech - Demonstration of LightPrePass

[w]tech - Demonstration of LightPrePass

[w]tech 8 comments

Many people asked us which way we use to bring light into our engine.

#6 EWOBJM and GameDocument excerpt!

#6 EWOBJM and GameDocument excerpt!

BeyondJupiter 1 comment

First excerpt of our upcoming GameDocument and EWOBJM pictures of november and december - enlarge for more information!

[w]tech – Instancing feature

[w]tech – Instancing feature

[w]tech 1 comment

The instancing-feature of Direct3D has just found its way into [w]tech. You may don’t know what it is, so let’s just say “It helps us with drawing...

#5 EWOBJM on ModDB!

#5 EWOBJM on ModDB!

BeyondJupiter 3 comments

Introducing of an already started campaign of BeyondJupiter. Every week one model created for that project is presented!