Factsheet

Developer:
Wraith Games
Based in Hamilton, OH

Founding date:
April 26 2005

Website:
wraithgames.com

Press / Business Contact:
support@wraithgames.com

Social:
Twitter
Facebook
Google
Youtube

Releases:
Collapsus

Address:
20 High Street Hamilton, Ohio 45011

Phone:
1-513-330-8514

Description

Wraith Games is an award-winning independent game studio based in Hamilton, Ohio. We are a diverse team of game developers with a common passion for excellence, love of gaming, and razor-sharp focus on accessibility options for the differently abled. Together, we have set out to make games that force players to challenge themselves, think outside of the box, and most importantly: have fun! Above all else, the Wraith Games team is dedicated to maintaining a green, paperless studio, promoting games as an artform, making high-quality/open source/cross-platform games for gamers of all ages & ability, as well as involving ourselves deeply in the games education sector!

History

Founded in 2005, Wraith started out as a few friends and the idea, "Hey guys, let's make a game". We learned a lot by making a bunch of small games our first couple years (ones that we lovingly call the "50 Terrible Prototypes"). Over a decade later, Wraith has grown into a close nit team who are ready for any design challenge on our way to making the type of strange, genera-defying games we'd like to play.

In 2008, we were picked up by GamePro Labs (as one of ten teams) to have our game, Physix, published. Despite them going bankrupt, we moved on. The next year, we went to our first convention, A&G Ohio. In 2016 alone, we attended 13 conventions, with 15 more in 2017!

2015 and 2016 were huge years for us. It saw us getting a massive rebrand, a physical studio space (and remodeling that space), we became Nintendo Licensed Developers, attended the internationally traveling Game Masters - The Exhibition, released our second game, Radarkanoid, and started receiving a lot of press and overwhelmingly positive critical recognition for our upcoming game, Collapsus.

Through 2017 and 2018 we expanded our studio space to ~2000 sq/ft and locked our focus on finishing up Collapsus for "all your favorite platforms", while winning a few awards for it along the way (our favorite being the AbleGamer's Charity "Most Accessible Game at GDEX 2017" award).

Our team members each have broad backgrounds in the industry ranging from working with Rio Grande Games, Paizo Publishing, Gear5 Media, EKU Gaming Institute, Gut Bustin' Games, and Bicycle Playing Cards, while others are former freelancers who have instead made games, apps, and art for hundreds of brands all around the world.

Projects


Videos

Collapsus 2018 PAX East Promo YouTube

Collapsus 2015 OGDE Promo YouTube

Radarkanoid Kentucky Fried Pixels (2016) YouTube


Images

Download all screenshots & photos as .zip
Physix_MOE_concept_Art.png
Physix_WIP_2_2011.png
Steves_Office.png
Physix_Level_COncept_Art.jpg
Cave_Worm_WIP.jpg
4_Jay_at_LouisvilleMakesGames_20.jpg
Radarkanoid_at_the_Fitton_Center.1.jpg
Buttons.jpg
Radarkanoid_Arcade_at_the_Fitton.png
Collapsus_in_the_Cincinnati_Enqu.jpg
Radarkanoid_at_Alive_After_5_Gam.2.jpg
Collapsus_at_IdeaFestival_2016.jpg
Collapsus_at_Dayton_Designed_201.jpg
Studio_Mural.jpg
Jeremys_Office.png
Radarkanoid_at_the_Fitton_Center.2.jpg
Wraith_Games_Merch.jpg
Radarkanoid_at_Alive_After_5_Gam.1.jpg
Physix_WIP_1_2011.png
A_peek_into_the_Wraith_Games_Stu.jpg
3_Steve_and_Natallie_interviewed.jpg
2_Jay_on_NPR_with_Jolly_Crouton.jpg
Collapsus_at_KFP_2017.jpg
1_Collapsus_winning_AbleGamers_G.jpg
Wraith_Games_Studio_Mural_WIP.jpg
Cave_Worm_Concepts.jpg
Radarkanoid_at_Alive_After_5_Gam.jpg
Studio_Idea_Board.JPG
Radarkanoid_at_the_Fitton_Center.jpg
Cave_Worm_RUNNER_model.png
5Jay_on_Fox.png
Wraith_Games_Team_with_Radarkano.jpg
Awards_March_2018.png

Download logo/icon assets as .zip
logo
icon

Awards & Recognition

  • "App of the Year 2015 - Top 50" - SlideDB
  • "App of the Year 2016 - #4 Best Upcoming Game" - SlideDB
  • "Top Pick of GDEX 2016" - CLE Tech
  • "Best Overall Game of Indy PopCon 2017 - 2nd Place" - Slickster Magazine
  • "Most Accessible Game of GDEX 2017" - AbleGamers Charity
  • "GDC 2018's Indie Game Showdown - Finalist" - The Label
  • "Best Overall Game of Indy PopCon 2018" - Slickster Magazine
  • "Best Game Concept of Indy PopCon 2018" - Slickster Magazine
  • "Presented at Game Masters - The Exhibition" - Game Masters

Selected Articles

  • "Wraith Games have created some interesting titles in the past and being so they are a Nintendo listened developers, they can guarantee some very interesting titles indeed are heading to Nintendo platforms, so if you’ve never played one of their games before, there is a great chance you will do in the coming months."
    - Jack Longman, Miketendo64
  • "Outside of that, the Collapsus dev team, Wraith Games, is also pretty cool group."
    - Frank Lubsey, JamSonic
  • "The team at Wraith Games did an excellent job showcasing the game to us when we stopped by."
    - Chris Bohatka, CLE Tech
  • "Eager to learn more about both his strategy, success, and interest in accessible gaming, we sat down with Wraith Games founder Jay Kidd for a chat about what it’s like to start a studio from the ground up."
    - Corina Diaz, GameDev Cafe
  • "Every time they resurrected the idea they found ways to change tweak and transform aspects of the game, ensuring it will provide an experience far different from the puzzle games currently available."
    - Ellie Punn, Orange Bison
  • "Every project is a passion project if you do what you love. The team behind Collapsus, a project we saw at Indy PopCon, and the 3D puzzle game Physix, Wraith Games, has turned passion into a profession."
    - Tanner Banks, Slickster Magazine
  • "Last week, I was fortunate enough to sit down with Jay Kidd from Wraith Games to discuss their new puzzle game Collapsus, their dedication to accessibility and some of the problems plaguing the industry today."
    - Joseph Giampapa, UnstoppableGamer
  • "Look forward to the future releases from Wraith Games. We are sure to see a lot of amazing things out of this company."
    - Mark Ball, Nintendo Love Affair
  • "This week's guests are Jay and Kristy from Wraith Games. The main topic is Collapsus but we also talk about Physix, color-blind compatibility in games, and more!"
    - Mark Bonneaux, IndieView Podcast
  • "Grant, Aaron, and Justin had the pleasure to sit down with Jay Kidd of Wraith Games to discuss the studio's newest game Collapsus"
    - Grant McClure, Game Over Game On Podcast
  • "This year, Wraith has attended 13 gaming conventions, where thousands have played the game."
    - Mike Rutledge, Journal News
  • "His company is riding a wave of acclaim for prototypes of Collapsus."
    - Keith BieryGolick, Cincinnati Enquirer
  • "Hamilton’s Wraith Games represented the only digital game at Dayton Designed. Their unique puzzle app, Collapsus, turns the genre on its head."
    - Josher Lumpkin, Dayton Daily News
  • "While it may seem like all fun and games, the process of actually creating a computer game can be hard work."
    - Mark Heyne, Cincinnati Edition - 91.7 WVXU
  • "From 3D printing of prosthetics to myoelectric arms that can sense muscle contractions to videogames helping to rebuild daily skills, there are many technological options available to help those with special needs."
    - Mark Heyne, Cincinnati Edition - 91.7 WVXU
  • "What a childhood dream: how many kids want to grow up and be developers like you guys? It must be pretty cool to be in your shoes!"
    - Catherine Bodak, Fox19 News
  • "Make sure you check out Wraith Games online and try the beta"
    - Josh Demaree, The Established Facts Podcast
  • "Hamilton start-up’s game up for national award"
    - Mike Rutledge, Journal News
  • "It’s taken longer than hoped to release Collapsus because the Wraith team has put together a heftier group of features than another, more famous, puzzle game — Tetris"
    - Mike Rutledge, Journal News
  • "Wraith Games have another feature that stands out from others: Their games are playable by people who are color blind."
    - Mike Rutledge, Journal News
  • "At Jay’s studio which he founded in high school he handles a lot of jobs including marketing, promotion, business plans all on top of actually making the games."
    - Alex Bezuska, LouisvilleMakesGames
  • "That's right, every game you see in this place is designed and developed right here in Kentuckiana"
    - Derrick Rose, WHAS11
  • "Karrington is joined by Jay and Steve from Wraith Games and they talk a little about everything from their journey as a studio since 2005 where they started with the "50 bad prototypes", all they way till now"
    - Karrington Martin, Real Dudes Podcast

Wikipedia
Learn more about us on Wikipedia en.wikipedia.org/wiki/Wraith_Games.


Team & Repeating Collaborators

Jay Kidd
Founder/Lead Designer/Creative Director

Thorne Penn
Business Director

Steve Dorgan
3D Art Director/Brand Manager

Lance T. Miller
2D Art Director/Brand Development

Mark Cahalan
Lead Programmer

Kristy Iwema
Programmer

Natalie Wahl
Programmer

Adam Brown
Programmer/Storyboard Artist

Cody Kidd
Game/Level Designer

Camille Guy
Writer

Glenn Dubois
Musician/Sound Designer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks