BEARZERKERS
ArcadeIn this speedy arcade multiplayer arena you don’t have to run faster than the bear to survive, just faster than the person next to you. BEARZERKERS...
Our small team at Wildgrass strives upon the ideal of creating a wide variety of compact experiences that are packed with memorable moments and respect for the players time.
In this speedy arcade multiplayer arena you don’t have to run faster than the bear to survive, just faster than the person next to you. BEARZERKERS...
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In this game you play as the planet Tempest-13C, fighting against the colonising human fleet. Wield the wind and destroy all that tries to land. Tempest-13C...
We’re an independent game studio, which we’re sure you can tell from our website. We want to make big small games with attitude, create immersive...
GL33k is about technical sound design for games. We love learning new tools and leveraging the ones we've used before in new ways. Making sounds and music...
We are a small, independent studio from Austin, Texas with a passionate team and some great games. Because we're indie, ANY help we can muster to get...
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Founded in 2002, High Moon Studios is an award-winning studio making action games for parent company Activision Blizzard. We employ approximately 100...
I reckon, if there is a future update add social media connections in the credits page that the player can click on and check out your "facebook page, youtube, reddit, website... etc." just in case that someone swipes the download and uploads it to an external website.
The ambulance looks awesome as it rockets down the hallway. I think the audio cue on the ambulance does not make sense, or really strike fear to move out of the way. possibly adding some sound effects as is crashes by or people screaming or horn beeping would encourage the player to move or run out of the way.
adding a very ambient sound track in the background. and sound effects. when you lose. or when a cop approaches you. will be awesome.
It might also be cool that if you had a post game report. eg: you traveled "X" you shocked X" guards. your best time. etc.
Keep up the awesome work. you game is very addicting. hope this feedback is useful.
*sorry for spelling/formatting I typed it in one go.
Thanks for the feedback Iron, we agree with a bunch of the stuff you've pointed out here and will definitely take it into account if we put the game back into active development. At the moment we're busily working upon some other ideas we have, but at the end of that there's quite a chance that we'll revisit CHARGE! in the future.