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Ukuza is a publisher focused on bringing premium indie games to the mass market. We are a team of creatives and marketers who have done work for Microsoft, Amazon, and many other large brands. Our team applies our skills to the best indie games in order to bring them high launch visibility.

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This Week In Indie Games: October 28 2018

This Week In Indie Games: October 28 2018

Feature 1 comment

The biggest indie gaming stories for the week of October 28 2018.

The Bones are Back in Town: New Skelattack Demo Released Today!

The Bones are Back in Town: New Skelattack Demo Released Today!

Skelattack

Ukuza has released a new demo for their reverse-dungeon-crawler 2D action platformer, Skelattack.

Epic Loon is now out!

Epic Loon is now out!

Epic Loon

Here we are! Epic Loon is NOW AVAILABLE on Steam, XBOX One and Nintendo Switch.

Aftermovie & Conference of the pre-launch event

Aftermovie & Conference of the pre-launch event

Epic Loon

You're sad to have missed the awesome pre-launch event of Epic Loon and want to revive it?

New release date for Epic Loon: July, 13th

New release date for Epic Loon: July, 13th

Epic Loon

Epic Loon will be launched in 2 weeks: friday the 13th of july.

This Week In Indie Games: June 8 2018

This Week In Indie Games: June 8 2018

Feature

The biggest indie gaming stories for the week of June 8 2018.

Epic Loon’s Aliens Invade PC and Consoles at End of June

Epic Loon’s Aliens Invade PC and Consoles at End of June

Epic Loon

After 3 years of design and development, Epic Loon has received an official launch date: June 28th of this year.

Feast Your Skull-Holes on Our New Gameplay Trailer!

Feast Your Skull-Holes on Our New Gameplay Trailer!

Skelattack

Our brand new trailer for Skelattack! New level scenes, new NPCs, new music!

Sewer Background Update + PAX East Excitement!

Sewer Background Update + PAX East Excitement!

Skelattack

Visual updates for some levels, and getting ready to fly to Boston for PAX East.

Let's Design a Dungeon Dweller!

Let's Design a Dungeon Dweller!

Skelattack Design/Concepts

From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!

Brick by Brick: Designing Houses for Skelattack

Brick by Brick: Designing Houses for Skelattack

Skelattack

My design philosophies for creating homes as interesting as the characters who live in them.

Using FX to elevate Epic Loon's look, feel and playability (Part 2/2)

Using FX to elevate Epic Loon's look, feel and playability (Part 2/2)

Epic Loon

As explained in part 1, FX have been a big part of the work on Epic Loon, because they were used at different crucial steps of its development.

Using FX to elevate Epic Loon's look, feel, and playability! (Part 1/2)

Using FX to elevate Epic Loon's look, feel, and playability! (Part 1/2)

Epic Loon

FX have been a substantial part of the work on Epic Loon, because they were used at different crucial steps of its development.

Animating 2D characters with a 3D animation workflow

Animating 2D characters with a 3D animation workflow

Epic Loon 1 comment

How we manage the transition between 3D characters/animations and 2D characters/animations.

Designing gameplay mechanics for multiplayer mode

Designing gameplay mechanics for multiplayer mode

Epic Loon

When we decided to implement multiplayer in Epic Loon, we encountered a very important problem: how do you keep dynamic gameplay?

Ukuza Announces Epic Loon Nintendo Switch Release with New Trailer

Ukuza Announces Epic Loon Nintendo Switch Release with New Trailer

Epic Loon 2 comments

Ukuza’s quirky physics platformer, Epic Loon, has had quite the busy week. Just about timed up perfectly with the new year, the title has received a...

Skelattack Used to Be Super Difficult

Skelattack Used to Be Super Difficult

Skelattack 2 comments

My 2-year quest to make Skelattack accessible, without losing any of its flavor.

The History of Skelattack Lore

The History of Skelattack Lore

Skelattack

Composing the hidden stories that this world is built upon, and my reasons for focusing so much of my time on it.

How to give the feeling of playing in movies

How to give the feeling of playing in movies

Epic Loon 2 comments

New devlog on Epic Loon explaining the different tips we used to create immersion.

Character Design evolution in Epic Loon

Character Design evolution in Epic Loon

Epic Loon

A devlog explaining all the story of the character design in Epic Loon and its evolution during the development.

Developing an immersive menu system

Developing an immersive menu system

Epic Loon 2 comments

For Epic Loon, we wanted the menus to be as immersive as possible. And when your game is talking about a fat boy cinephile nerd, in the 90’s, possibilities...

First minutes of gameplay revealed

First minutes of gameplay revealed

Epic Loon

In tandem with launching Epic Loon’s new game website this week, Ukuza released a brand-new and highly detailed gameplay teaser for Epic Loon.

Ukuza to publish Epic Loon

Ukuza to publish Epic Loon

Epic Loon

Indie Game Publisher Ukuza Signs Macrales Studio’s Quirky Platformer Epic Loon

Skelattack - Controlled Randomness

Skelattack - Controlled Randomness

Skelattack

My thoughts on how random numbers can be used to create an organic and believable game world, with examples from Skelattack.

Skelattack - Character Design

Skelattack - Character Design

Skelattack Design/Concepts 1 comment

A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!

Bat Chat! Designing an Improved Player Companion

Bat Chat! Designing an Improved Player Companion

Skelattack

A detailed look at what makes Imber a special companion, and my thought process behind it.

Skelattack Makes a Typical Dungeon-Dwelling NPC the Hero of its Story

Skelattack Makes a Typical Dungeon-Dwelling NPC the Hero of its Story

Skelattack

In Skelattack, the perspective of the typical dungeon crawler is flipped on its head. Instead of coming into this story as the relatable surface-dweller...