Ukuza is a publisher focused on bringing premium indie games to the mass market. We are a team of creatives and marketers who have done work for Microsoft, Amazon, and many other large brands. Our team applies our skills to the best indie games in order to bring them high launch visibility.
The biggest indie gaming stories for the week of October 28 2018.
this week in indie games: october 28 2018
Ukuza has released a new demo for their reverse-dungeon-crawler 2D action platformer, Skelattack.
the bones are back in town: new skelattack demo released today!
Here we are! Epic Loon is NOW AVAILABLE on Steam, XBOX One and Nintendo Switch.
epic loon is now out!
You're sad to have missed the awesome pre-launch event of Epic Loon and want to revive it?
aftermovie & conference of the pre-launch event
Epic Loon will be launched in 2 weeks: friday the 13th of july.
new release date for epic loon: july, 13th
The biggest indie gaming stories for the week of June 8 2018.
this week in indie games: june 8 2018
After 3 years of design and development, Epic Loon has received an official launch date: June 28th of this year.
epic loon’s aliens invade pc and consoles at end of june
Our brand new trailer for Skelattack! New level scenes, new NPCs, new music!
feast your skull-holes on our new gameplay trailer!
Visual updates for some levels, and getting ready to fly to Boston for PAX East.
sewer background update + pax east excitement!
From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!
let's design a dungeon dweller!
My design philosophies for creating homes as interesting as the characters who live in them.
brick by brick: designing houses for skelattack
As explained in part 1, FX have been a big part of the work on Epic Loon, because they were used at different crucial steps of its development.
using fx to elevate epic loon's look, feel and playability (part 2/2)
FX have been a substantial part of the work on Epic Loon, because they were used at different crucial steps of its development.
using fx to elevate epic loon's look, feel, and playability! (part 1/2)
How we manage the transition between 3D characters/animations and 2D characters/animations.
animating 2d characters with a 3d animation workflow
When we decided to implement multiplayer in Epic Loon, we encountered a very important problem: how do you keep dynamic gameplay?
designing gameplay mechanics for multiplayer mode
Ukuza’s quirky physics platformer, Epic Loon, has had quite the busy week. Just about timed up perfectly with the new year, the title has received a...
ukuza announces epic loon nintendo switch release with new trailer
My 2-year quest to make Skelattack accessible, without losing any of its flavor.
skelattack used to be super difficult
Composing the hidden stories that this world is built upon, and my reasons for focusing so much of my time on it.
the history of skelattack lore
New devlog on Epic Loon explaining the different tips we used to create immersion.
how to give the feeling of playing in movies
A devlog explaining all the story of the character design in Epic Loon and its evolution during the development.
character design evolution in epic loon
For Epic Loon, we wanted the menus to be as immersive as possible. And when your game is talking about a fat boy cinephile nerd, in the 90’s, possibilities...
developing an immersive menu system
In tandem with launching Epic Loon’s new game website this week, Ukuza released a brand-new and highly detailed gameplay teaser for Epic Loon.
first minutes of gameplay revealed
Indie Game Publisher Ukuza Signs Macrales Studio’s Quirky Platformer Epic Loon
ukuza to publish epic loon
My thoughts on how random numbers can be used to create an organic and believable game world, with examples from Skelattack.
skelattack - controlled randomness
A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!
skelattack - character design
A detailed look at what makes Imber a special companion, and my thought process behind it.
bat chat! designing an improved player companion
In Skelattack, the perspective of the typical dungeon crawler is flipped on its head. Instead of coming into this story as the relatable surface-dweller...
skelattack makes a typical dungeon-dwelling npc the hero of its story
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