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Triple Eh? Ltd (AAA, geddit?) was formed in 2013 and is home to games developed by Gareth Noyce.

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The Net

The Net

Maenhîr 1 comment

This week I've added in a net, and refactored all the code so little NPCs can be caught!

Interiorize...

Interiorize...

Maenhîr

Two new caves, some new interiors, additional NPCs and new dialog!

Dev Vlog: Performance and Polish

Dev Vlog: Performance and Polish

Maenhîr

Just posted a new dev vlog, discussing the first look at performance and some polish I've done to things in the world.

Bomb Berry

Bomb Berry

Maenhîr

You can break rocks with the shovel, throw exploding berries, and explore some new caves!

Bugs and NPCs

Bugs and NPCs

Maenhîr

Still focusing on polishing up loose ends, but a lot of new content has gone in the build over the last few days...

Dev Blog: Odds and Sods

Dev Blog: Odds and Sods

Maenhîr

Finished off the level sequence to open East Ley barrow, fixed a bucket load of bugs, and started on a new NPC!

Dev Blog: Kick in the Perf

Dev Blog: Kick in the Perf

Maenhîr

This week's seen a lot of accidental perf improvements, and a new Dev Log hit You Tube!

Dev Blog: Ghost Fluster

Dev Blog: Ghost Fluster

Maenhîr

WoooOOooooOOOoooo, I now have ghosts flying about!

Dev Blog: Time Gentleman

Dev Blog: Time Gentleman

Maenhîr

I've added a way for you to speed up the day-night-cycle, in game, so you can jump from day to night, or vice versa!

Dev Blog: Standing Stones

Dev Blog: Standing Stones

Maenhîr

Added a lot of structure to East Ley last week, including standing stones you can destroy...

Dev Blog: Broken Upgrade

Dev Blog: Broken Upgrade

Maenhîr

I've had a week. What should have been an easy upgrade turned out to be a broken 'mare...

Dev Blog: East Ley

Dev Blog: East Ley

Maenhîr

I've made two new areas of the map, and done a lot of blocking out!

Dev Blog: Spiral Tribe

Dev Blog: Spiral Tribe

Maenhîr 1 comment

Stone circles, spin-attacks, level sequences and bomb-doors!

Dev Blog: Bug fixing...

Dev Blog: Bug fixing...

Maenhîr

This week, new NPCs and two "how the f*ck did that ever work" class bugs...

End of Ytene?

End of Ytene?

Maenhîr

Vines, Splines, Sticky Floors, Debuffs, SFX/VFX and cut-scenes! Ytene's close to being done... For now.

Dev Blod: Robin Hood

Dev Blod: Robin Hood

Maenhîr

This week I've added an entirely new character action: Bow and arrows!

Dev Blog: Web Designer

Dev Blog: Web Designer

Maenhîr

Finally back to work after my house move. This week: Spider attacks, sticky floor debufs and being wrapped in silk...

Dev Blog: Fade Away...

Dev Blog: Fade Away...

Maenhîr

I've recreated the volumetric particles, fixed their collision, and added a warp sequence.

Eye Eye

Eye Eye

Maenhîr

A lot of art, this week, including a better observatory, some animation, and the block out for an abandoned church.

Level Sequencer

Level Sequencer

Maenhîr

Late to the party, as ever, I've finally started messing about with the Level Sequence Editor.

Dev Blog: Observatory

Dev Blog: Observatory

Maenhîr

Blimey, I've spent an entire week working on one building!

Dev Blog: Colouring in...

Dev Blog: Colouring in...

Maenhîr

I've nearly finished the map layout for the 3rd zone, including bespoke geometry and some new vfx...

Dev Blog: Death and Blockouts

Dev Blog: Death and Blockouts

Maenhîr

I've done an audio pass, added a bunch of VFX, and completed a new blockout for the 3rd map location.

Dev Blog: Raining NPCs

Dev Blog: Raining NPCs

Maenhîr

Adding NPCs to Dungeon Rooms, to give the player something to fight!

Jump Around!

Jump Around!

Maenhîr

My skeleton is now moving around and avoiding player attacks. Been a fun and productive week.

Dev Blog: Dem Bones...

Dev Blog: Dem Bones...

Maenhîr

I've sculpted, re-topo'd, textured and rigged a skeleton. First thing I've sculpted from scratch in ZBrush...

Dev Blog: Skullduggery!

Dev Blog: Skullduggery!

Maenhîr 1 comment

More work on NPCs, this time jumping and exploding skulls...

Maenhîr Dev Blog: Two birds with one blog...

Maenhîr Dev Blog: Two birds with one blog...

Maenhîr

Exploring EQS in my UtilityAI, making Chickens flap, and Rooks soar...

Maenhîr Dev Blog: Winner Winner Chicken Dinner!

Maenhîr Dev Blog: Winner Winner Chicken Dinner!

Maenhîr

I've tarted up the company website, created a host of new social media accounts, and made a start on an NPC Chicken!

Dev Vlog 021: Volumetric Fog

Dev Vlog 021: Volumetric Fog

Maenhîr

The latest Vlog discusses how I added volumetric fog, and blended between lighting and fog setups in the different maps.