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Triangle Studios is an award winning studio with offices in the Netherlands and the United States. The company has been creating games and applications for a all major platforms since 2006 and has developed high profile titles for industry leading clients. Triangle Studios is known for games such as Robot Dance Party and DancePad as well as self-published titles such as It came from space, and ate our brains and Cross of the Dutchman. Triangle Studios continues to push itself ahead of the industry-curve by using the latest technologies and recruiting highly talented and skilled employees.

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HARDER - Update 1.1 Open Beta available

HARDER - Update 1.1 Open Beta available

It came from space, and ate our brains

Play the upcoming update today and tell us what you think!

Things you’ll find during your alien-killing journey

Things you’ll find during your alien-killing journey

It came from space, and ate our brains 1 comment

Having trouble making it through hordes of aliens? Here’s some gear that will help you to stay alive (for another few seconds, anyway)

Warning! Cities are under attack!

Warning! Cities are under attack!

It came from space, and ate our brains 1 comment

We’re hearing reports from all around the globe that cities are under attack by, I quote, “pink screeching abominations, unlike anything we’ve ever...

‘It came from space and ate our brains’ is available now!

‘It came from space and ate our brains’ is available now!

It came from space, and ate our brains

The remastered version of a dynamic co-op hit⁠—It came from space and ate our brains—is available now on PC, XONE, PS4, and Nintendo Switch! Are...

A deadly arsenal that will help you survive the extraterrestrial invasion

A deadly arsenal that will help you survive the extraterrestrial invasion

It came from space, and ate our brains

'It came from space and ate our brains’ is a unique arcade top-down shooter that will require you to shoot with guns. But they are not just some ordinary...

About those who came from space to feast on your tasty brains

About those who came from space to feast on your tasty brains

It came from space, and ate our brains

The remastered version of 'It came from space and ate our brains' is coming later this year. It's an arcade twin-stick shooter, so the first question...

'It came from space, and ate our brains' out now + greenlight

'It came from space, and ate our brains' out now + greenlight

It came from space, and ate our brains 1 comment

Triangle Studios is proud to announce the release of the digital download version of It came from space, and ate our brains. Which will be available as...

Atmosphere

Atmosphere

Cross of the Dutchman 3 comments

We're on a roll! Today's update is about those little details in CotD that make everything feel much more 'alive'.

Game changes

Game changes

Cross of the Dutchman 3 comments

Don’t try to fix things that aren’t broken, and improve things that need improvement.Today we’ll summarize all the changes we’ll make in the game...

The new Pier - interview

The new Pier - interview

Cross of the Dutchman 8 comments

As we stated on our blog, we are excited and happy that our studio is able to continue development for Cross of the Dutchman. There will be quite some...

Tower Master -  New version

Tower Master - New version

Tower Master

Hi guys, Version 298 is now available for download! In the newest version we basically smoothened the rough edges on Tower Master.

Crowdfunding Tower Master

Crowdfunding Tower Master

Tower Master

Tower Master is a working and particularly fun game to play. But it's not finished yet and we have tons of ideas. So, what's the plan?

We dare you to beat this tower!

We dare you to beat this tower!

Tower Master 2 comments

One of the most agonizing maps we've seen so far, created by Pieter! We dare you to try and beat it!

Download the prototype now!

Download the prototype now!

Tower Master

Triangle Studios reveals the prototype of Tower Master!

Making the demo, part two: about fighting

Making the demo, part two: about fighting

Cross of the Dutchman 5 comments

Welcome to the second part of Making the Demo. This time we will elaborate on some things we've talked about in the first part of this series, and also...

Making the demo, part one

Making the demo, part one

Cross of the Dutchman 2 comments

Hi, welcome to the first part of a new series that will be solely about the demo! We know that you of course haven’t played the demo yet, but we have...

A glance at the HUD

A glance at the HUD

Cross of the Dutchman 2 comments

Time to show you some of the progress we’re making. Here is something you’ve never seen before: the in-game Head-Up Display (HUD)! We’ve shown you...

Announcing the demo

Announcing the demo

Cross of the Dutchman 1 comment

We've got some great news for you today. We are very pleased to announce the team has started a new development sprint! Last time we did a sprint it went...

Run! Humans Run! alpha release

Run! Humans Run! alpha release

Run! Humans Run!

The alpha of Run! Humans Run! is available now! We're currently working on a crosshair for the laser, new enemies, upgrading the minimap and of course...

Designing the villages #6

Designing the villages #6

Cross of the Dutchman 1 comment

We've previously mentioned that we're doing a lot of research on how people lived in and around the era of Grutte Pier. Same goes for the buildings, surrounds...

New screenshots (kickstarter: 7days left)

New screenshots (kickstarter: 7days left)

Cross of the Dutchman 3 comments

Yesterday we’ve finally released the official gameplay traler, and we can safely say that responses so far have been very positive! As a final bonus...

Official gameplay trailer

Official gameplay trailer

Cross of the Dutchman 4 comments

It. Is. Finally. Here! The official gameplay trailer for Cross of the Dutchman is ready for all of you to behold and enjoy. For the first time, we're...

Kickstarter report: Day 19

Kickstarter report: Day 19

Cross of the Dutchman

Another week filled with Kickstarter-rollercoaster-crazyness has passed, but our update is now overdue, so time to inform you about the latest on Cross...

Kickstarter Report: Day 13

Kickstarter Report: Day 13

Cross of the Dutchman 2 comments

We are now halfway through our Kickstarter campaign, and it is time to highlight one of the rewards we're offering. In this update, you'll get a sneak...

Terrain Tile Editor

Terrain Tile Editor

Cross of the Dutchman 4 comments

In the previous post in this series, we talked about creating our own terrain tool as the one we used wasn't flexible enough for our needs. The other...

Kickstarter report: Day 7. Mocap and new reward level.

Kickstarter report: Day 7. Mocap and new reward level.

Cross of the Dutchman 2 comments

We have now arrived at day 7 of our Kickstarter campaign, and even though we have had some great responses, things are not as well as we had hoped. Last...

Creating terrain textures #2

Creating terrain textures #2

Cross of the Dutchman 1 comment

A long overdue update on the topic of the terrain textures. As we are building the towns and cities we need for CotD, we noticed that our terrain textures...

Kickstarter Report: Day 1

Kickstarter Report: Day 1

Cross of the Dutchman 2 comments

We’re out the gates! Our Kickstarter project is live, and we will use our blog (and the Kickstarter site) to update our visitors on the progress! So...

Kickstarting Cross of the Dutchman

Kickstarting Cross of the Dutchman

Cross of the Dutchman 5 comments

For months we've been working internally on CotD, and with an avid group of followers, it's been quite the adventure already. However, we're kicking things...

Creating terrain textures

Creating terrain textures

Cross of the Dutchman 2 comments

Our previous concept art articles already showed the perspective and style that Cross of the Dutchman will feature. It is now up to the artists and designers...