I make Mods for the Tiberium Universe, only one so far, and it's not done yet, but I have big plans for reviving this amazing world.
Fixed most bugs that made it completely unplayable in 0.31, still some issues with structure footprint sizes and superweapons, right now I just want a...
Finally an official version on 20140405, this is a relatively small update but includes the basework for making other things work in the future. tesla...
this version of the mod currently has a couple of features that are being ironed out, (even moreso than usual) Designed for the new OpenRA version 20140405...
MG Nest no longer targets air units, added SAM site to forgotten faction, Changed Any team to include forgotten faction, changed forgotten flag back to...
Added UH-1 Huey to the forgotten Added Stealth APC to Nod Changed flame tank to RA dynamic Fixed Scout prone sight
Hijackers added to forgotten, Mechanics can now capture husks, Nod Artillery ROT is now to 3 (from 2) Now has 120HP (from 75), and Armor type is Heavy...
added Molotov throwers to forgotten faction, further lowered and tweaked current custom audio, fixed most SHP colours to work with teams (technical is...
Added Molotov Militia, begun adding custom audio for weapons, Optimized for OpenRA 1223, (latest release) HAPPY NEW YEAR!
The Wolverine Prototype has been added to GDI, in addition the sequence glitch I forgot to fix that caused the mechanic to play his entire animation set...
0.20 was a massive leap for the mod, it had the Forgotten Faction completely playable as a force against the other two teams. Unfortunately there was...