• Register

Origins

Total Monkery was started by Richard Weeks. Richard has been working in games for over twenty years, both as a permanent employee for games companies such as Psygnosis and LucasArts and later as a contract programming consultant. Keen to have greater creative control, Richard began working on his own projects with a view to one day forming his own studio. From this, Iliara was born, a puzzle game about the living, moving cave paintings of an alien world.

Incorporation and Iliara

Surprisingly shortly after, Total Monkery came into being – named after a throwaway monkey/mockery pun in a conversation to a friend. In September 2012 it became a limited company and the primary occupation of the Weeks household, and Iliara became the training ground for a brave new team – initially made up of Anya Trounce, his partner’s daughter and at that time only a hobbyist artist, and Will Davis, her boyfriend, who had studied programming at University but whose personal circumstances had not allowed him to pursue a career in games. After several months of on-the-job training and work on Iliara, and after securing some contract work, it became apparent that Iliara was not a throwaway puzzle game but a deep universe that would only reach its full potential through development of a strong online community and a sensible, well-funded development schedule.

MagNets, and Total Monkery Today

After some consideration, the team decided that Iliara would have to wait until Total Monkery was a self-sustaining business, and in order to do that they would have to start smaller. They began working on another one of Richard’s many games concepts, first with concept artist and friend Phil Corbett and then with the team. Although once again an ambitious and unusual project, Richard felt confident he could apply his broad experience and the team’s increasingly confident skills to deliver a great game, so with design document in hand, Total Monkery took a pitch to the 2012 indie developers’ pilot fund for PlayStation Mobile, a competition at which they came runner-up, and then Creative England’s Gameslab, where they they secured a grant to begin development. Development of MagNets began in November 2013.

MagNets was released on Steam after a successful Greenlight on the 30th of January, 2015. Total Monkery began development on their second title, ElemenTales, with the support of the Microsoft Greenshoots program. After 5 months of development, ElemenTales was released on Windows Mobiles, Tablets and the Windows Store.

Work then began on bringing both titles to Xbox One, both with graphics upgrades and new content. MagNets: Fully Charged will be available on the platform this year. As well as this, Total Monkery are now hard at work on their third game Late Night Shop with more news on this exciting endeavour coming soon.

Total Monkery’s current staff includes Andrea Chandler (Managing Director); Richards Weeks, Anya Trounce, (Artist), Will Davis (Programmer) Alex Terry (Junior Digital Artist) and Tim Orman (Junior Producer and Community Manager).

Add game Games
ElemenTales

ElemenTales

Family

An action puzzle game for PC, tablet and mobile where you play as four brothers, each cursed into the form of the classical elements - Earth, Air, Fire...

Late Night Shop

Late Night Shop

First Person Shooter

Late Night Shop: surrealist first-person jump-scares in the darkness of a night-time clothing store. The game? Get to the exit of each level without the...

MagNets

MagNets

Arcade

MagNets: An intense arcade-style robot-recycling collect-em-up! Players must fight to restore order in Polarity City, one arena at a time. Do this by...

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
New World Interactive

New World Interactive

7 members Developer

New World Interactive is an independent developer and publisher with deeply grounded roots in game development. Many core team members started as hobbyists...

Saibot Studios

Saibot Studios

5 members Developer

Game development from Argentina. We are an independent team of developers from Argentina. Our main goal is to create the games we love and show our work...

ONIGAME

ONIGAME

2 members Developer

We are a small independent (indie) team of Linux based game developers, based in Montreal, Canada. Currently we are working on our first project Onimals.

Bulkhead Studios

Bulkhead Studios

2 members Developer

Small Indie game developer based in Massachusetts, USA.

6Pills Games

6Pills Games

1 member Developer

We are a group of 5 friends who share the same passion for making games. We're located in Ljubljana, Slovenia. Our first project was Flying Pet, a mobile...

Arges Systems

Arges Systems

1 member Developer

A micro-studio doing genre-blending games for PCs, Macs and iOS. Check out Hairy Tales, our hardcore puzzle/action game! We work mostly with the Unity...

Privacy
Public
Subscription
Invitation only
Contact
Send Message
Homepage
Totalmonkery.com
Membership
Join company
Group watch
Follow
Share
Offices

United Kingdom

Address
Room 107, Roland Levinsky Building
Plymouth University
Drake Circus
Plymouth
Devon PL4 8AA
Phone
(+44)1752588958
Twitter

Latest tweets from @totalmonkery

RT @unity3d: Create optimized sprite assets that retain their quality at any resolution! Get started with the Unity 2018.2 SVG f… T.co

Aug 16 2018

RT @Binarybubbles: @Binarybubbles is proud to announce PopBase: a social gaming platform allowing brands to transform their content in… T.co

Aug 7 2018

RT @_kzr: For some reason, I updated the flipbook effect test for Unity 2018.2. Github.com T.co

Jul 30 2018

RT @PhilCorbett: I'm having one more crack at my rubbish control proposal with my EELIE BIN - I don't think @BrightonHoveCCT.co

Jul 24 2018

RT @Sanemavcil: Amazing work by Tomin.works Credits>>>https://www.instagram.com/p/BliUi_Jnf6L/?taken-by=modulatr #motiongraphics #design #art #creativeT.co

Jul 23 2018

RT @andytouch: A fun little @unity3d shader experiment: previewing in-engine how a model's UV is unwrapped using Vertex Offset. :)… T.co

Jul 19 2018

RT @adamshmamshon: Iridescent soft bodies #madewithunity #unity3d T.co

Jul 19 2018

RT @unity3d: You can now use #ShaderGraph to modify vertex position! Check out all the 2018.2 improvements:… T.co

Jul 10 2018

RT @_kzr: Github.com T.co

Jul 10 2018

RT @visitplymouth: Sutton Harbour’s historic Barbican Quarter is welcoming a new Greek café to Plymouth’s famous harbourside this week… T.co

Jul 6 2018

Embed Buttons
Link to Total Monkery by selecting a button and using the embed code provided more...
Total Monkery
Statistics
Members
5
Watchers
1 member
Games
3
Files
6
Articles
1