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Elementallis new demo comes to Steam!

Elementallis new demo comes to Steam!

Elementallis

Elementallis' new demo available on Steam during the Going Rogue event. New features include a new cutscene, lore added and reworked UI and inventory.

Kickstarter Countdown Recap - Launching on the 15th

Kickstarter Countdown Recap - Launching on the 15th

Sense - 不祥的预感 : A Cyberpunk Ghost Story

Leading up to our kickstarter launch, we've been counting down by revealing bits of Sense's lore day by day, revealing more about the world and its characters...

Kickstarter & Trailer Launch

Kickstarter & Trailer Launch

Sense - 不祥的预感 : A Cyberpunk Ghost Story

After the release of our demo, we've recently moved onto launching both our kickstarter and a teaser trailer for the game.

Behind the Scenes & October 22nd Progress

Behind the Scenes & October 22nd Progress

Sense - 不祥的预感 : A Cyberpunk Ghost Story 1 comment

On today's Sunday update, we're looking behind the scenes to show off exactly the workflow of how new environments are created, as well as an update on...

Art Process & Progress Updates

Art Process & Progress Updates

Sense - 不祥的预感 : A Cyberpunk Ghost Story 2 comments

With the kickstarter upcoming on the horizon, we go over a selection of features currently being worked on, as well as the art process spread out across...

State of the Game #9 - Pre-Summer Dev Diary & Modding

State of the Game #9 - Pre-Summer Dev Diary & Modding

Double Death 1 comment

After a lengthy news update hiatus, We've returned with a various assortment of updates about the game, and a more than satisfying amount of information...

Double Death - Pre-Alpha Demo Release!

Double Death - Pre-Alpha Demo Release!

Double Death

As our Greenlight campaign ever pushes on, we've decided to release a small demo for some feedback and such. Have fun!

Official Trailer Launch + Greenlight

Official Trailer Launch + Greenlight

Double Death

At long last, the Greenlight and cheesy partial live action trailer are here. Show your support and help us get onto Steam!

[Image/Gif Heavy]State of the Game #8 - Weapon Mods, Progress, And More!

[Image/Gif Heavy]State of the Game #8 - Weapon Mods, Progress, And More!

Double Death 2 comments

Today we're going to be looking at the extensive weapon modification system, some cool new tweaks, and a closer look at what the hell is taking so long.

[Image/Gif Heavy] State of the Game #7 - Weapons, Mods, Multiplayer, and More

[Image/Gif Heavy] State of the Game #7 - Weapons, Mods, Multiplayer, and More

Double Death

Updates as of 4/19/15. After a long silence (excluding the screenshots posted), I'll be talking about the current state of Double Death, including what...

State of the Game #6 + End of the Year Reflections

State of the Game #6 + End of the Year Reflections

Double Death

It's been a long time since the last article. While lots of pictures have been posted, I think some clarification and the game's state is needed. Today...

[Image/GIF Heavy] State of the Game #5

[Image/GIF Heavy] State of the Game #5

Double Death 4 comments

Updates as of 11/1/2014. Finalizing concepts, feature implementation, and more!

[Image Heavy] State of The Game #4

[Image Heavy] State of The Game #4

Double Death

Udate as of 9/21/14. Concepts, Development Progress, and More! [Lots and lots of development sketches included!]

[Image Heavy] State of The Game #3

[Image Heavy] State of The Game #3

Double Death 2 comments

Update as of 8/30/14. Today we're looking at some new features, multiplayer, music, and more!

[Gif Heavy] State of the Game #2

[Gif Heavy] State of the Game #2

Double Death

Today we're going to be looking at the trader and the Upgrade system in a massive news update for Double Death.

[Gif Heavy] State of the Game #1

[Gif Heavy] State of the Game #1

Double Death 1 comment

News/updates for 7/5/14. Today I'll be showcasing a ton of development screenshots, mockups, and gifs. Then, I'll be sharing some information to fill...