Our studio is a small group of friends, who love games and work hard on creating them. Our goal is to create immersive worlds with unique, exciting and challenging gameplay. Atmosphere and depth are also relevant focuses in the development process because we have founded our studio for players, for your satisfaction.
It is our narrative-driven RPG, in which you lead a daring expedition into the New World. It took us 2 years to finish the game. Of course, It isn't the...
maritime calling is fully released
Greetings seafarers, today we are happy to announce upcoming patch 0.7! Our original plan for 0.7 was to just make a small graphics update, but the further...
patch 0.7 coming live on december 22-23
We hope your sea legs are ready, because the seafaring roguelite role-playing game Maritime Calling is now available for PC via Steam Early Access!
do you want to be a captain's son? sail your glorious ship into the sunset?
We are going to start Early Access on 28th of September at 12.00 EST. So, we prepared for you a lot of game updates (some will be published in article...
giveaway before early access and final updates
We happy to announce that we have moved on the next stage of Maritime Calling development as we have finished a Beta version of the game. Beta testing...
take part in the closed beta testing of maritime calling
We have finally moved on and now are working on craft system and combat. Most of the gameplay have been already designed and even the program part is...
dev diary #6. blacksmith and combat
We have made a new stylezed sailor and ship. Also, we have updated kitchen, revamped work shifts and resource system.
developer diary #5: more graphical and gameplay update
First part we show one of the core mechanics - ship management. The second part is how you can gain new resources and what the land expeditions is.
developer diary #2+3: the crew and land expeditions
For a long time now we have been pondering the transition towards High Definition Render Pipeline (HDRP). This allows us to give the Maritime Calling...
developer diary #4 - new graphics
You weren't sure what the gameplay actually looks like? Now you can check it up for yourself!
check out the free maritime calling demo+some new screens
In this trailer we have shown most of in-game mechanics and how they were developing. Take a look!
check our our trailer!
Our key features in screens. Also our Kickstarter page is live, check it out!
do you want to steer the ship?
Here is the video about our studio and main guidelines og Maritime Calling. Also we are happy to announce our Kickstarter campaign.
the making of maritime calling and kickstarter
In Maritime Calling we want to give the player control over every part of the ship, including sails and steering. The ship is only as effective as the...
developer diary #1: sailing the ship
We are going to post now more regular updates about the game, as we are coming to the final stage of development.
steam page is updated and some new screens of sailing
The brief story about us and how Tiamat Games and Maritime Law appeared) This video is with our Game Director, where he also shows early prototypes and...
our story
⛵Maritime Law is live on Kickstarter! Check out also our trailer and visit our page😎
⛵maritime law is live on kickstarter!
We have changed the format of our diaries to make it more interesting for the audience. So now you can watch the video and hear everything about crew...
dev diary sailor jobs is ready
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