The Fun Pimps creators of ‘7 Days to Die’ are small dedicated group of highly experienced Game and Software developers with a passion to make a game that both our team and gamers really want to play. Our goal is to create a lasting gaming experience you can’t get anywhere else. It’s more than a game it’s a labor of love! Our team grew from humble beginnings making mods for games and those roots have taken seed. But we haven’t forgotten where we came from and the importance of growing a strong vision with the support and passion of the people we’re making the game for. The average 7 Days to Die Team member has over 14 years of experience in Game and Software Development working with or for many top companies. We’re too experienced to call indie but still small enough to do the innovative and sometimes risky things that AAA studios are afraid to try.
The Wild West Mod is for 7D2D. It rolls back time to around the Mid 19th Century Wild West America (+/- 20 years). It attempts to remove features which...
With the help of the 7 days to die mod manager, it is easy to manage your mods, add new ones or delete existing ones. You also have the option of exporting...
These lights are themed for the Old West area of 7D2D with a more dated aesthetic. They use the Variable Helper type of selector and can be built on the...
A sample 8K RWG for 7D2D - The Wasteland Mod. Customized biomes to ensure none of the key POIs are in the Wasteland as this can cause extreme gate crashing...
This is a 7K World. It was created using the RWG and then given a few edits to the Biome features.
V.2.0 - Japanese Localization Mod (日本語化MOD). Here is the Japanese Localization.txt file created by macksan for the NMM mod for the Japanese community...
A patch that fixes a handful of issues with crafting items, as well as adding better balance to loot on special items, and something special for the medics...
(Comptaible with A14.7) A hotfix addressing some spelling errors in the loot books and added the remaining missing custom icons.
(UPDATED FOR A14.6) A patch containing various fixes to animal harvesting, loot boss balance, added recipes, and more.
Packed with tons of exciting new items, weapons, zombies and recipes, v5 hits the streets!
This version is a major balance update that focuses primarily on fixing exp distribution in progression.xml, and adds the first set of working machines.
Including several dozen new items, blocks, bosses, and more, SteelMod v4 is a new chapter in the epic RPG mod saga for Steel Marauders.
SteelMod v3.1 is a balance update that focuses on making loot harder to find, strengthening player cooperation in ensuring everyone's skills are being...
Hello everyone! This is a quick hotfix that adjusts all the icons so that they appear correctly in game. There is a new way to install the icons, so please...
This is just a conversion of the A12.4 files, so that the mod continues to be compatible. NOTE: It is a known issue with a "PlexiglassHalfTube" block...
Just a hotfix to go with the A12.3 release of 7 Days To Die. Fixes the Admin Pickaxe to do better damage faster, and balances the loot table a bit more.
These are the files you will need to put into your games config folder. Read HowToSteelMod.txt for a beginners guide on how to install the files (it's...