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Indie Game Developer & Publisher based in Germany.

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LOTLW Blog #5: Shadows, UI, and future of the combat

LOTLW Blog #5: Shadows, UI, and future of the combat

Light of the Locked World

In this entry, I'm exploring ideas for UI and combat improvements + showing off shadows.

LOTLW Blog #4: Better graphics and other goals

LOTLW Blog #4: Better graphics and other goals

Light of the Locked World

In this week's entry: Graphical improvements and new development goals.

Play now! LOTLW pre-alpha demo is now available!

Play now! LOTLW pre-alpha demo is now available!

Light of the Locked World

The purpose of this demo is to show what the game will be like and gather early feedback.

LOTLW Blog #3: Moonrise Desert and OST

LOTLW Blog #3: Moonrise Desert and OST

Light of the Locked World

In this week's entry: Moonrise Desert screenshots and a track from LOTLW OST by Bert Cole!

LOTLW Blog #2: UI and combat

LOTLW Blog #2: UI and combat

Light of the Locked World

Read this week's entry to see improved UI and learn more about LOTLW's combat system.

LOTLW Blog #1: The journey so far

LOTLW Blog #1: The journey so far

Light of the Locked World

LOTLW development began in October 2018 - in the blog first entry, I'm writing about what I have added to the game since then.

IndieDB and Steam pages are now live!

IndieDB and Steam pages are now live!

Light of the Locked World

Light of the Locked World - fantasy RPG with inspired by old school MMOs like RuneScape and Ultima Online - now has IndieDB and Steam pages! The next...

The last content update: Altered parts, Final Ascension, item sorting, and more!

The last content update: Altered parts, Final Ascension, item sorting, and more!

Sector Six

The final Sector Six content update adds level 90+ parts, Final Ascension activity, introduction to Sector Six's sequel, and more!

Update! Weapon rework and new content!

Update! Weapon rework and new content!

Sector Six

More content and better weapons! The biggest update since the release!

Echo #106: Second weapon rework

Echo #106: Second weapon rework

Sector Six

I have decided to have another weapon rework to make pylons and nodes useful + increase attack variety.

Update! XP and experience changes, fixes + new content!

Update! XP and experience changes, fixes + new content!

Sector Six

This update fixes the save system, adds new relics, and makes the game a lot better for new players.

Sector Six: Now out of Early Access!

Sector Six: Now out of Early Access!

Sector Six

Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.

Sector Six version 0.9.9 is now available! Play now!

Sector Six version 0.9.9 is now available! Play now!

Sector Six

Sector Six is now better than ever! Play before it leaves Early Access to help me find the last problems.

Sector Six Release Countdown: 2!

Sector Six Release Countdown: 2!

Sector Six

I have added three endgame activities and now the game is very close to being complete!

Sector Six Release Countdown: 3!

Sector Six Release Countdown: 3!

Sector Six

Sector Six story is completed! The new estimated time of arrival is 24 days!

Sector Six Release Countdown: 4!

Sector Six Release Countdown: 4!

Sector Six

Since the last time I have posted, I have made a new introduction and tutorial, loot rework, region select screen, another MDS reward rework, character...

Echo #103: Weapon rework

Echo #103: Weapon rework

Sector Six

Class merge and ability distribution rework have been finished, it's time make weapons more interesting!

Sector Six Release Countdown: 6!

Sector Six Release Countdown: 6!

Sector Six

Since the last time I posted, I've been working on inventory improvements, mission XIV, ability scaling, new HUD, and other things.

Sector Six Release Countdown: 7!

Sector Six Release Countdown: 7!

Sector Six

This and previous week, I've been improving Sector Six loot. I have made many changes to random part generation system, made higher grade parts more common...

Echo #101: Mission XI and fused minions

Echo #101: Mission XI and fused minions

Sector Six

Mission XI is coming soon and it's crazy - fused minions, vertical fractures, black spheres, etc.

Update! Story mission X, balancing, and Sector Five

Update! Story mission X, balancing, and Sector Five

Sector Six

New story mission is available on the full version! Sector Six is now 90% complete.

Echo #99: Bad week

Echo #99: Bad week

Sector Six 1 comment

Last week wasn't any better than previous ones. Very little progress made.

Echo #98: Flu and stuff

Echo #98: Flu and stuff

Sector Six

Story mission X got delayed because I caught the flu and couldn't work on Sector Six for a whole week. But before I got sick, I managed to do some good...

Echo #97: Sector Five

Echo #97: Sector Five

Sector Six

Last week I have made it possible to rotate spaceship parts for even more aesthetic customization and began to work on Sector Five for story mission X.

Echo #91: Havoc and scythe

Echo #91: Havoc and scythe

Sector Six

This week I was working on story mission VI: Added a story boss and two new enemies.

Massive update! Region rework, new content and part compression

Massive update! Region rework, new content and part compression

Sector Six

This update changes area progression, fixes problems with leveling up, adds new content and a part compression feature.

Echo #88: Part compression

Echo #88: Part compression

Sector Six

This week I have added remaining 15 regions, improved secure regions, implemented part compression system and began working on siege missions.

Echo #84: Complete map rework

Echo #84: Complete map rework

Sector Six

Sector Six map system will be completely reworked to be better for gameplay.

Final combat update! New content and important changes

Final combat update! New content and important changes

Sector Six

Sector Six combat is now complete! This update adds new enemy, abilities and modifications, removes all of the combat exploits, improves armoured colony...

Echo #82: Combat and item changes

Echo #82: Combat and item changes

Sector Six

Preparation for translations is done, moving on to final combat update!