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The Domaginarium is an independent game studio, and a sister company of Do Studio, a computer animation and postproduction house. We share a big passion for games, and we aim at pushing the limits of interactive entertainment by “imagining” and “doing,” as our name implies. At The Domaginarium, no idea is considered crazy or bad enough not to be considered. After all, The Domaginarium is a place built on ideas!

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Dev-Log 4

Dev-Log 4

The Nightmare from Beyond

We've been working on the stats/inventory menu, and also some more VITA stuff.

Dev-Log 3

Dev-Log 3

The Nightmare from Beyond

In this video I show a little bit about the stats menu, and I also talk a little bit about working with the PS VITA.

Dev-Log 1 and 2

Dev-Log 1 and 2

The Nightmare from Beyond

Rather than posting two different articles for this, I decided to post a single one. These are the first two development vlogs (yes, as in "video-logs").

Postmortem: Enola

Postmortem: Enola

Enola 2 comments

Enola was a challenging game to make. Not because it was hard to program, but because of the story and things it needed to portray: it was a story about...

The suit: designs and redesigns

The suit: designs and redesigns

The Nightmare from Outspace

We took a lot of references from H. R. Giger and Beksinski and then we came up with an initial look, and then we began to work from there.

The Silo is a total nightmare

The Silo is a total nightmare

Enola

Some notes about the factory level, one of the last levels in Enola.

An updated build, finally

An updated build, finally

Enola

News on a new build, finally. Here I let you know why this update took so long and what you can expect.

Crouching makes things a lot more dangerous

Crouching makes things a lot more dangerous

Enola

I’ve been talking with one of the guys here for some time about the possibilities of adding crouching. This was not an easy question, actually. The...

Enola alpha 0.9 is out

Enola alpha 0.9 is out

Enola

This is a brief list of the changes available in Enola alpha 0.9

It’s been a long, so here’s another update on Enola

It’s been a long, so here’s another update on Enola

Enola 1 comment

Well hello, I figured it was time to stop talking about the mistakes of “designing too much game” and everything else that can be derived from that...

Game Undesign: Designing around limitations

Game Undesign: Designing around limitations

Enola 1 comment

it can be interesting to see what happens when you make the game “you wanna make” but you take into consideration what your limitations are, and what...

Shadow men got moves!

Shadow men got moves!

Enola 1 comment

I’ve been working on some mocap for Enola using iPi desktop motion capture, and I wanted to show you a glimpse of what we’re doing with it.

Angelica animation test

Angelica animation test

Enola 2 comments

Last week I was testing the motion capture setup using my Playstation Eye cameras and iPi Desktop Motion Capture. The system yelds pretty decent results...

Enola gets motion capture!

Enola gets motion capture!

Enola 1 comment

A while ago I wrote about using Face Robot (a facial animation module in Softimage) for facial animation, but I still hadn’t addressed the body animation...

Enola alpha 0.6 is available

Enola alpha 0.6 is available

Enola 1 comment

Alpha 0.6 has been released. Here you can find the changes found in that release.

Enola alpha 0.6 is out!

Enola alpha 0.6 is out!

Enola

Enola is (in not so many words) a game where: You’re a girl on a mysterious place, looking for her loved one, and you need to rescue her before it’s...

Evolution of Enola, and last post…

Evolution of Enola, and last post…

Enola 3 comments

Originally posted on my blog on Dec 31st 2012 ...since this is the last post of 2012, I guess it should be something meaningful so I’ll be talking about...

Enola alpha 0.5 is available

Enola alpha 0.5 is available

Enola

Enola alpha 0.5 is available. This new update is a patch to version 0.4 released last week, and fixes bugs related to saving games and game menus. Version...

More in saving games: "the treasure box"

More in saving games: "the treasure box"

Enola

After thinking about this, I've decided to use "save spots" in Enola. The next step was to decide whatkind of object to use for those save spots.

Running Enola on a Mac

Running Enola on a Mac

Enola

I am a Windows user, but that doesn't mean I don't want Enola on the Mac. I recently borrowed a Mac Mini, and it runs Enola just fine.

Working on a kickstarter campaign

Working on a kickstarter campaign

Enola 3 comments

I'm currently working on a kickstarter campaign but I want to read what you think about the rewards and stuff.

TRI and 8 other games are together on KICKSTARTER

TRI and 8 other games are together on KICKSTARTER

News 3 comments

The first Indie Game Bundle on Kickstarter. Help funding nine great projects!

The idea behind the cellar found in "the next level"

The idea behind the cellar found in "the next level"

Enola 1 comment

One of the good things of the open alpha-funding devemopment is that input from the community can help shape many things in a game. This is one of those...

Enola alpha 0.3 is out. Also, demo available

Enola alpha 0.3 is out. Also, demo available

Enola

What's new in Enola alpha 0.3? If you want to help support the development of the game, buy now and get all future updates for free.

First ludum dare - Postmortem: Enola

First ludum dare - Postmortem: Enola

Enola

This was the first time I entered ludum dare. It's been a very nice experience to develop a game from concept to "somewhat finished" product in two days...

Too sexy for power-ups???

Too sexy for power-ups???

SteroidS

A description on the power-ups found in the game, how they were designed and how they work. Includes a description of the upcoming power-up: The BSG

Designing SteroidS

Designing SteroidS

SteroidS

This is an overview of how SteroidS was designed, and how the design for a game can come from unlikely and dumb situations.

Release date and new gameplay video

Release date and new gameplay video

SteroidS

SteroidS is now ready to be released to the world!

Level design, or rather maze design?

Level design, or rather maze design?

Parasite

A brief discussion on how we design the levels in Parasite.

Illustratus for the rest of us

Illustratus for the rest of us

Parasite

Testing UDK's post-processing, trying to change the look of the game a little. It's more about experimenting with the look since it's better to actually...

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