Art of Defence
First Person ShooterArt of Defence is a First Person Strategic Tower Defence that marries the tactical decision making of RTS with the immersion and fast pace of FPS. Build...
Dean Clifton - Painstakingly writing out his scripts on home-made papyrus, using a prong from a rake and some burnt tree sap, Dean carries the team forth like a fire drake, or some other form of oversized gecko.
Matt Hennegan - Utilising background experimentation with old mower fuel tanks, leftover fertiliser, and excessive amounts of alcohol, Matt breaks convention with his flamboyant, yet impressive, particle effects.
Jose Barillas - Staking his claim in the garden shed, Jose occasionally shoots anyone who approaches it with his bike-tyre crossbow (you should see it, it's impressive). The bolts usually have a USB attached to them containing his latest batch of models, so doing the 'martyr run' has become a weekly event, with bets, cake, and prizes.
Calvin Kowald - Calvin's stronghold lies in the pile of tyres in the back-right corner of the yard. It is a labyrinth of rubber, that circles in upon itself, cave drawings made by its owner following your progress with their eyes, whispering threats in the dark. Only Calvin knows the route to the centre, where he draws dark designs that seethe around his mind. All others are doomed to lost confusion and madness.
Ed Markula - 'Ed' is a nickname we gave to the lawnmower. He might be gas, or steam operated, we're not sure. What we know, is that when he's running congealed oil spits out in multiple directions, burning anything it touches. Over time this oil hardens, so we scan it and put it in our games.
Mitch Kelly - A latecomer to the team, Mitch quickly became known as the 'Pincushion', because he wasn't very good at dodging Jose's shots. We generally learned to let him bleed out for a minute or two, to give him something to write his scripts with.
Mike Miller - Who?
Art of Defence is a First Person Strategic Tower Defence that marries the tactical decision making of RTS with the immersion and fast pace of FPS. Build...
A developer of realistic sim games including Stormworks: Build and Rescue (Alpha).
SUNNY SIDE UP is a two person indie dev team based in Busan, South Korea. We focus on pixel games. Currently we are developing 'Witch's Nightmare'.
We are a group of indie developers from Russia. Our first game - Catch a Lover. Also we develop mods for ARK: Survival Evolved.