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Swing Swing Submarine is an independant game development company (not yet) created by two young and stupid french guys. It’s also a small team of people, grouped by passion, that wants to bring new interactive experiences to players all around the world.

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Humble Voxatron Debut

Humble Voxatron Debut

News 18 comments

The Humble Voxatron Debut bundle - you can get 3 crossplatform games for any price you want to pay!

Blocks That Matter Demos and Linux Desura Release!

Blocks That Matter Demos and Linux Desura Release!

Blocks That Matter 2 comments

Blocks That Matter gets a real demo version (not a tech demo)! Moreover, the full game can be purchased on Desura Linux!

Blocks That Matter now available on Linux!

Blocks That Matter now available on Linux!

Blocks That Matter 5 comments

The game has been released on Indievania, which includes a Linux version of the game.

Blocks that Matter Live on Desura!

Blocks that Matter Live on Desura!

Blocks That Matter 8 comments

A puzzle/platformer in which a tiny driller robot travels underground in order to save its creators, kidnapped by someone who wants to steal their work.

BTM TechDemo 0.9, Community is live

BTM TechDemo 0.9, Community is live

Blocks That Matter 2 comments

It's probably the last update of the Tech Demo before we release Blocks That Matter. You are now able to test the brand new Community Section we implemented...

BTM Tech Demo updated! (0.8.0.1)

BTM Tech Demo updated! (0.8.0.1)

Blocks That Matter

Thanks to you, awesome player, we get some feedback and bug report from the Blocks That Matter Tech Demo last week. So here is the update 0.8.0.1 we made...

Blocks That Matter's playable tech demo is out !

Blocks That Matter's playable tech demo is out !

Blocks That Matter 8 comments

5 levels to play, 5 BTMs to collect ! Help us find bugs on the Windows / Mac / Linux versions of Blocks That Matter :)

Tetrobot, do you see nothing coming?

Tetrobot, do you see nothing coming?

Blocks That Matter

I see nothing but the programmer that makes everything ready, and the designer that increases the content.

Porting "Blocks That Matter" to Win/Mac/Linux

Porting "Blocks That Matter" to Win/Mac/Linux

Blocks That Matter 10 comments

Mono Game and Java : two methods, two results. We explain the differences between them and which one we have chosen. Video included.

Blocks That Matter coming to PC / Mac / Linux in few weeks

Blocks That Matter coming to PC / Mac / Linux in few weeks

Blocks That Matter 7 comments

Have you ever played a game that allows you to collect blocks of matter and recycle them into new shapes? Well, yes, you've probably already done that...

Seasons after Fall: spritesheet animation

Seasons after Fall: spritesheet animation

Seasons after Fall 8 comments

A tech post about how we perform sprite animation in Seasons after Fall.

A trailer for Seasons, and a new title

A trailer for Seasons, and a new title

Seasons after Fall 4 comments

"Seasons" is dead ! Long live "Seasons after Fall" !

Seasons and visibility testing

Seasons and visibility testing

Seasons after Fall 3 comments

Tech post about how we perform culling in Seasons.

Seasons : the matter of learning

Seasons : the matter of learning

Seasons after Fall 7 comments

When players has some difficulties to solve a puzzle, it's probably because developers made mistakes... Today, we briefly talk about the importance of...

The sounds of autumn

The sounds of autumn

Seasons after Fall 4 comments

Something is still missing in the demo of Seasons, and that something is really important to create a great game experience around seasons' changes. That's...

Seasons : FJV 2010 report !

Seasons : FJV 2010 report !

Seasons after Fall 5 comments

We finished the playable demo of Seasons and brought it to players at a french videogame event (Festival du Jeu Vidéo 2010) in Paris. Here is our report...

Demo dev diary - Week 5

Demo dev diary - Week 5

Seasons after Fall 4 comments

Next week, the demo will be playable in Paris. Buster, the most professional team member of SSS, talks about camera behaviour, transitions, Sony library...

Demo dev diary - Week 4

Demo dev diary - Week 4

Seasons after Fall 4 comments

A new week of development for the demo, with particles, scripted lights, textures, bugs and mushrooms.

Demo dev diary - Week 3

Demo dev diary - Week 3

Seasons after Fall 7 comments

This week, we talk about rumbles, camera shake, gameplay script, animation and trees.

Demo dev diary - Week 2

Demo dev diary - Week 2

Seasons after Fall 6 comments

Here we go for the 2nd weekly dev diary of the making of our Seasons demo that we will show next September in Paris.

Demo dev diary - Week 1

Demo dev diary - Week 1

Seasons after Fall 14 comments

5 weeks to build a playable demo for a major videogame event. That's week 1 !