• Register

This is a fan made video game demo showcase based on the Metroid series owned in its entirety by Nintendo. This project and its members have no intention of appropriating the Metroid intellectual property or make profits over it. The sole purposes of Super Metroid Prime are education, growth and entertainment.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Updates
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Procrastination and technical issues aside, I haven't been much happy with the progress to show anything here. I could probably just do as I started with media and just post significant changes in the content. So here is a bit of images of further practice on Blender; hard surface modeling this time.

I've been starting to convert the arm cannon and helmet to Super Metroid's design and expanding further with a new body shaped accordingly to the references I've got.

Although I'd love to see how the Varia/Gravity suits turn out, I will have to put them on hiatus since they are actually out of scope for the project (going upto the landing on Zebes) and focus on the Power Suit. Alas, I don't have a sufficient amount of references for it, so I will probably blend the style with Metroid 2's suits. Fortunately, although the Power Suit references are still poor for Metroid 2, both Power and Varia suits share a lot of similitudes contrarily to Super Metroid, and it looks like they kept a fairly identical Power Suit design in Super Metroid.

Code-wise, I have been making some of my systems more modular and turned further towards the editor rather than just barely flexible scripts. I have also come up with a pretty handy event system/sequencer; however, I'm hitting a severe wall from Unity with numerous shortcomings on their end. I'll certainly take a focus on this soon with the Zios framework group. I believe things would go much better if I can destroy that huge obstacle that reflection and serialization are to me right now.

On the subject of music, I have not done that much that is related to the project's scope, also given Unity's various shorcomings on tracker modules. I have been practicing a bit and analyzing more however. It's going to take more iterations, but I hope I can nail the ambience just right while breaking the bounds of that old SNES synthesizer with the means I currently have (not much!).

All in all, although with highs and lows, work is still going!