Stygian Software is an independent game developer that specializes in hardcore PC games.
We'll still be here, supporting the game by ironing out any remaining bugs and applying some more polish here and there.
underrail released
The team's working hard on the new areas and quests which are all related to the next step in the main story line - the Institute of Tchort.
dev log #37: institute of tchort
Hey guys, the new version has been released. For a preview of what's new you can check out this and past four dev logs.
dev log #27: version 0.1.10.0 released
The new version is complete and the build is running as I type this. Tomorrow we'll be starting the internal testing so you can expect the new patch to...
dev log #26: alternative experience system
Alongside working on the new content, I'm also doing major re-balancing of some game mechanics in order to improve the game economy, both in monetary...
dev log #25: game economy changes
Hey, guys. We're still hard at work at producing new content for the next version. And while I'm not ready to show the new areas yet (except the attached...
dev log #24: combat initiative
In the last two weeks I've been working on Steam integration, primarily implementing the achievements.
dev log #22: steam achievements
The long overdue update is finally ready. Also, in other news the game got greenlit for Steam distribution!
dev log #21: version 0.1.9.0 released; also greenlit!
As promised I've added a new combat option to the game for people who want to focus on brawling in form of combat gloves.
dev log #20: combat gloves
To break the monotony of working on barren hostile areas all the time, I've added a new armor type.
dev log #19: new armor type
I'm currently in the process of building the Lower Underrail.
dev log #18: lower underrail and mad hattering
The game is updated to version 0.1.8.0. You'll find all the new stuff listed here and in the previous dev log.
dev log #17: version 0.1.8.0 released
I revamped the pickpocketing mechanics as I promised. Also did some changes to the feats.
dev log #16: pickpocketing and feats changes
Finally got a proper trailer video for Underrail. Check it out.
new trailer video
I'm still working on the new content for next release (v0.1.7.0), but I also took a break from that to address more balance issues.
dev log #14: taking from the rich
Right now I have 3 more creature models ready to be programmed into the game, but with everything else that needs to be done first they'll have to wait...
dev log #13: blood sucking frogs
Two important changes to game mechanics in this update - grenade throwing precision based on skill and distance and weapon/armor durability.
dev log #12: grenade changes and item durability
The game is updated to version 0.1.6.0 on Desura, soon to be updated in other places as well (GamersGate and Groupees). You'll find all the new stuff...
dev log #11: version 0.1.6.0 released
I've finished all the crafting updates for the next release.
dev log #10: wrapping up the crafting stuff
Alrighty, now that the stuff around alpha release finally settled down a bit I was able to get some real work done again.
dev log #9: importing characters and more crafting
An old school turn-based isometric indie role playing game that focuses on exploration and combat.
underrail released on desura
Alpha demo is finally out so go grab it in the downloads section.
underrail alpha demo is out
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