Studio Namaapa is a small indie game developer from Indonesia.
This 24th Devlog details various things that have not been explained since the alpha 0.4 demo, from damage numbers, new indicators, and a brand new mechanic...
[ciel devlog #24] traits with a grain of holidays
The remaking of cutscene backgrounds and implementation of calendar system.
[ciel devlog #23] backgrounds & calendars
In this 22nd entry of the devlog and the last entry in 2017, we talk about the background graphics overhaul for Ciel Fledge.
[ciel devlog #22] background graphics overhaul
In this Ciel Fledge devlog 17th entry, we talk about adding improvements to the game such as schedule save slots. Also some announcement about the game.
[ciel devlog #17] adding schedule save slots and an announcement
In this 16th devlog entry we talk about extensive playtesting of the game and to improve it from the feedbacks received.
[ciel devlog #16] playtesting and improvement
In this 15th entry of the devlog, our composer continue talking about music of Ciel Fledge, particularly its various battle themes.
[ciel devlog #15] music of ciel part 3
In this devlog we talk about our experience attending Game Prime 2017 and showcasing our game in development, Ciel Fledge.
[ciel devlog #14]ciel fledge at game prime 2017
In this 13th entry of Ciel Fledge devlog, our lead programmer talked about adding more conveniences in the game and gamepad support for more choice in...
[ciel devlog #13] adding more conveniences and gamepad support
The 12th entry on Ciel Fledge devlog is here. This time our composer is talking about the game music themes and where its influence came from.
[ciel devlog #12] music of ciel part 2
In this devlog we talk about the current progress on the game and how close we are on closing its core gameplay loop.
[ciel devlog #08] closing the gameplay loop
On this 5th devlog of Ciel Fledge, Our composer talk about the inspiration for Ciel Fledge music and its composition process.
[ciel devlog #05] the music of ciel
Designing one of many Ciel Fledge characters and their various body gesture.
[mini update #02] npc character: vivi
Here we talk about designing shop menu and other aspect of the game interface.
ciel fledge devlog #4: building shop menu and interfaces
Design and visual for shopping system to buy/sell items and equipments in Ciel Fledge
[mini update #01] designing shopping system
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