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The company has 3 rules which are the backbone of every in-house production process:

"Friends not clients

We don’t suck blood during the nights of full moon, we sell experiences that we want to share with everyone. The needs of the community represent our needs as gamers and for such reason we don’t want to think about clients, we listen to people not to understand how to improve our business but to understand how to create better entertainment for everyone.

Keep it simple
We worked on dozens of games including many AAA and we don’t understand the rush for complexity. Such rush is given by strong competition feelings between companies but too often doesn’t represent any real quality. Simplicity is beautiful and fulfilling, which doesn’t mean empty levels but instead “use what is really needed, not less, not more”. This philosophy extends to any aspect of our company, including relations with the employees and anyone who approaches our reality.

Competitors are not enemies
We don’t see competitors in a world where videogames are one of the biggest business ever, what we see instead are friends who are developing different products and that deserve respect as we do. Hard Competition leads inevitably to IP cloning and lack of ideas to follow what the market defined as 'last best seller'”.We want to keep a friendly work environment where the creative direction doesn’t shut down proposals, ideas or bad feedback. Everyone is welcome in STC.

We value people more than anything else
, this is why we only want passionate work force to join us, avoiding to keep insufficient workers. Give your best or you will be gone soon.

STC is not a torture room
, crunch time is hard for everyone but we will always represent our appreciation for hard work in every possible way. STC is not born to become a multinational with thousands of employees, the rule “keep it simple” applies to everything. We want to make games first of all, realization of good ideas should be the only reason to enlarge the business, not arrogance and self-esteem.

We want to tell stories
, good mechanics without implementation of good storytelling and characters introspection doesn’t impress us. Every character is like a human being and every human being has a personal story behind that drives their choices during life. A good game should always account for that.We don’t kill just for the sake of seeing some blood on the screen, everything must have a reason which represents the character in a specific situation of need/danger/fear. The idea that “violence itself sells” is true on a market level but this doesn’t mean that we have to crucify our vision for that.

STC proudly represents what the founders have in mind
for a better gaming future, not refusing what other competitors propose, but just going on our way instead of following the masses.

Add game Games
Close to the Sun

Close to the Sun

Adventure

Deep in international waters, Tesla’s Helios stands still. An unbound utopia for scientific research, Rose Archer steps aboard in search of her sister...

Lantern

Lantern

Adventure

Be the wind and guide a beautiful lantern that spreads the powerful message of everlasting love, by bringing life and color back to the world around you...

NERO

NERO

Visual Novel

NERO is a wonderful journey in a world of incredible beauty where a kid is the key to all locks and the night is not as frightening as we all could think...

Comments
eldacar79 Creator
eldacar79

NERO: first comment & test!

Reply Good karma+2 votes
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Italy

Address
Via Canton 70
00144 Rome
Phone
+390652206009
Twitter

Latest tweets from @stcware

Il nostro CEO Carlo Ivo Alimo Bianchi è ospite di @spaziogames per parlare del First Playable Fund insieme agli al… T.co

May 29 2020

RT @ItsMartyyy: What an amazing game Close To The Sun is! Managed to finish it tonight. Congrats to @stcware for making a fun horro… T.co

May 26 2020

RT @WiredP: "Early versions of the theatre had the stage curtains closed, and the idea was that the curtains would open as the… T.co

May 25 2020

Our friends over at Wired Productions celebrated their 12th birthday last week! They decided to run a giveaway for… T.co

May 25 2020

It's 40 years of #PacMan ! Thank you #BandaiNamco for making our days much funnier since 1980! #pacman40thT.co

May 22 2020

RT @WiredP: Until May 27th you can get 50% off the Digital Deluxe edition of #CloseToTheSun from @stcware on the @PlayStation n… T.co

May 21 2020

RT @WiredP: "This concept, more than any others, became our common touchstone on what we wanted “Close to the Sun” to be. It ca… T.co

May 20 2020

RT @HousecatLP: Great Game. Love it. 😊👍🏻🎮 #playthrough #letsplay #indiedev #IndieGameDev #indiegames #YouTube #streamingT.co

May 20 2020

RT @ItsMartyyy: Indie Horror Monday! Close To The Sun By @stcware 🔗 - Twitch.tv Retweets Appreciated!… T.co

May 18 2020

RT @WiredP: Some early notepad drawings on the logistics of accepting automated shuttles from all over the world and how to eff… T.co

May 18 2020

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