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Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios provides high quality custom apparel, shoes and soon free-2-play video games. As both a gamer and developer, I strive to create an experience that empowers players and gives voice to consumers while closing the gap in what you want on the market. I am committed in providing you with updates, behind the scenes, setbacks and successes in what is the making of a game. I invite you to join my journey from code to controller. You can support by exploring Steel Wear for some awesome apparel and accessories. If you like what we do please subscribe to my social media! Many thanks to our fans and supporters!

Description

Created by Jeff Weber and lead by Ian Qvist, the Farseer Physics Engine (now changed to Velcro Physics) is an open source high performance 2D collision detection system with realistic physics responses. It was originally based off the XNA port of Box2D. This download includes source code, samples and documentation. It also includes the source to Velcro Physics. Check out the samples inside the Projects folder. The Simple Samples projects were created by Mads Laumann. The TestBed project was ported by Marcel Härte to MonoGame 3.6. Also, check out the Black Hole Gunner game located in the projects folder. Black Hole Gunner was a game created by Libor Vilimek, Jan Švehla, and Vojtěch Ruschka. The game was made at the end of year 2010 at Czech Technical University (ČVUT) in school subject "Computer games and Animations". The game is based on the Farseer Engine, built in XNA 4.0, Visual Studio. Black Hole Gunner was made within 2-5 months with no game-experience creation.

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Farseer Physics
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Jdawgg25 Author
Jdawgg25 - - 158 comments

Check out Greg Duncan's Farseer Physics Tutorial at Coding4Fun here: Channel9.msdn.com

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