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We're a group of Ottawa-based indie developers who came together to make a game about defusing a bomb in virtual reality.

History

During the Global Game Jam 2014, Ben, Allen, and Brian teamed up to make a small game about defusing a bomb in virtual reality. While it was just a 48 hour prototype, the resulting video garnered a hugely positive reaction from gamers and press. Spurred on by the hype, the team decided the concept was worth pursuing full time and put together a plan to make "Keep Talking and Nobody Explodes" a full-fledged title. To make things nice and official, the company was needed and thus Steel Crate Games was born.

Ben Kane
Independent game developer, founder of Going Loud Studios, and creator of DLC Quest.

Brian Fetter
Software developer, founder of Bitstim, and creator of awesome Shopify plugins.

Allen Pestaluky
Game developer (recently turned independent!), mobile developer, and far too good at Smash Bros.

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Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Adventure

An asymmetrical puzzle/party game where one player in virtual reality must defuse a time bomb with the help of their friends in the real world.

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Latest tweets from @keeptalkinggame

Now playable in 26 new languages on iOS and Android! 🌐App Store: Bit.ly 🌐Play Store:… T.co

Nov 23 2020

RT @MarbleCantus: found this while cleaning my closet ;_; brings back good memories @KeepTalkingGame T.co

Oct 22 2020

💣👀 T.co

Oct 19 2020

RT @IndieCade: The room where it happens to the desk where it happens with @KeepTalkingGame T.co

Oct 5 2020

RT @linuxgamecons: Keep Talking and Nobody Explodes grows yet again by adding more #languages and a huge #Sale in #Linux gaming, Mac a… T.co

Oct 1 2020

📢MAJOR UPDATE📢 Now you can play in 26 different languages on Steam, Humble Bundle & Oculus Rift platforms! 🌐 Ste… T.co

Sep 25 2020

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