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We are a group of students in Högskolan i Skövde (Sweden) working on our 3D game project Saganista (Gemini).

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Design choices and frame rates

Design choices and frame rates

Saganista (Gemini)

An example of a technical problem we encountered during development and what we did to correct it.

Saganista: The music system

Saganista: The music system

Saganista (Gemini)

Music! It's a part of most games. In this post, we'll talk about the system behind our music, and how we've created it to fit the relaxed style of Saganista...