Split Polygon is a small independent game development studio based in the Netherlands. Founded and dedicated to create the games we want to play using our own tools and technologies. Our focus is on exploring new idea's and providing players with new experiences that are not available anywhere else.
Interstellar Rift gets Steam workshop support for sharing space ships. we've added a new wreckage salvaging mechanic and more! go check it out.
Shield generators, Capacitors, battery's and ship destruction in this weeks Interstellar Rift Update!
New revamped powergrid, performance fixes, New powercell mechanics and more. Read all about it!
Interstellar Rift is now available on Steam Early Access!
Interstellar Rift will be making it's way onto Steam Early Access on June 23rd! Plus a new patch and a look at things to come!
Big patch this week, new engine sounds, new teleportation mechanics, more asteroids fields, new first person animations and more!
Big update this week! space physics and double precision.
This week we've added Life support systems to the game.
Interstellar Rift is now up for vote on Steam Greenlight!
New arm mounted device power management tool and other enhancements to the UI!
Time to turn the volume up to 11! Interstellar Rift now has a jukebox!
This weeks update features cargo teleporters and ship sharing!
Refineries and a new power connection system for 2015's first patch!
The last update for Interstellar Rift in 2014 has been released. Fuel consumption and Hydrogen mining plus functional cockpit screens. Go check it out!
Persistent world saving, Vaults, First person cockpit camera's and much more in the latest Interstellar Rift pre-alpha patch!
Time to get your spacer license! The Interstellar Rift account system is now live
Direct control monitors and an update about user accounts.
Grab your paintbrushes Folks its time to paint your ship, in what ever color you want Interstellar Rift's bi-weekly update includes ship painting and...
In this patch, we’re adding the beginnings of space mining! As such, we have implemented the extractor unit, and with it, a new player inventory system...
The first official trailer has been released! Check it out.
Bugfixes and a roadmap of things to come in this weeks update.
We've added specular shaders, New prop walls and an elevator, Check it out!
Menu Upgrades a new engine and a peek at upcomming features.
It's patch day! This week we're mostly improving what we've added in the last patch. Multiplayer now has chat. Ship flight now has a user interface and...
Our biggest update! Multiplayer and space flight have been enabled. Check it out now.
While we're gearing up for a big release soon, we've still found a little bit of time to release a small patch today. New sounds, new animations Check...
As you may have guessed from the title of this week’s update, we’re introducing functional doors!
This week is a rather light update as we introduce a few new props and interior decorations. Chief among them, the Hurles co. vending machine, and the...
This week we've taken the first step to implement the internal sensor.
The first real steps into on-board machines! Try out the new Ship Editor Terminal and hop around using the Teleporters.
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