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We are currently developing a game called Ardenfall, a open ended RPG.

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Swamps and Sorcery (Devlog 15)

Swamps and Sorcery (Devlog 15)

Ardenfall

Read about new monsters, enchantments, AI features, and more created in this update for Ardenfall, the open-ended RPG!

Simply Features (Devlog 14)

Simply Features (Devlog 14)

Ardenfall 3 comments

In the 14th devlog of Ardenfall, the Open World RPG, read about all of the new exciting features coming to the project! New weapons, locations, monsters...

Combat and Creativity (Devlog 13)

Combat and Creativity (Devlog 13)

Ardenfall 2 comments

Ardenfall's Devlog #13 has landed, showing off new areas, creatures, systems, and AI!

Monsters and Models (Devlog 12)

Monsters and Models (Devlog 12)

Ardenfall

New monsters, items, and features are all shown in Devlog 12 for Ardenfall, the open ended RPG.

Swamps and Systems (Ardenfall RPG Devlog 11)

Swamps and Systems (Ardenfall RPG Devlog 11)

Ardenfall

Devlog 11 brings updates on our swamp environments, as well as new foliage additions. Several new major systems have been implemented, such as the Quest...

Devlog #10: Dialog and Optimizations

Devlog #10: Dialog and Optimizations

Ardenfall

Devlog #10 for Ardenfall, the Open-Ended RPG shows off new tools we've been building, as well as armor, decor, and other cool additions!

Ardenfall | Trailer Concept

Ardenfall | Trailer Concept

Ardenfall

Check out our Trailer Concept for Ardenfall for a small taste of what's to come for our fantasy RPG game.

Devlog #1: Scripting, Dialog and Quests

Devlog #1: Scripting, Dialog and Quests

Ardenfall

The first devlog for Ardenfall, an open-ended fantasy RPG! In this log, I go through what I've been working on recently, which includes a scripting system...

Our Foliage System in Unity

Our Foliage System in Unity

Ardenfall

As everyone knows, Unity’s terrain / foliage system isn’t exactly modern. Hence, I’ve been doing everything I can to avoid the horrors of these...