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Developers of Scrunk, Superstatic and Crawle as well as all your favourite jam games.

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Scrunk is now free!

Scrunk is now free!

Scrunk

Scrunk is now out of early access and completely free to play on Steam!

Leaving Early Access and Going Free to Play

Leaving Early Access and Going Free to Play

Scrunk

Scrunk will be leaving early access and becoming free on April 16th.

Scrunk Update #4: Halloween

Scrunk Update #4: Halloween

Scrunk

Welcome to Scrunk’s first seasonal event. We’re celebrating halloween with new limited time item graphics, enemy graphics, a spooky new player style...

Scrunk Update #3: Leaderboards

Scrunk Update #3: Leaderboards

Scrunk

The servers are back up with a massive new patch. There's lots of stuff this time round, check out the changelog for all the posts. Make sure you read...

Scrunk free launch weekend is here!

Scrunk free launch weekend is here!

Scrunk

Scrunk has launched today and is free from July 12th until July 15th!

Scrunk 101: Fight for scrap + Free launch weekend July 12th

Scrunk 101: Fight for scrap + Free launch weekend July 12th

Scrunk

The final Scrunk 101 covering the scrap-related mechanics in the game including a number of PvE elements. There's also lots of stuff about Scrunk's release...

Scrunk 101: Raiding

Scrunk 101: Raiding

Scrunk

The second part in a three part series covering the three main aspects of the game. This time we're going over the raiding mechanics and how to get inside...

Part 12 - Our biggest level yet

Part 12 - Our biggest level yet

Superstatic

Sorry for the silence recently we've been working hard on finishing the game. Right now, we have 2 more levels to finish, a couple of editor-specific...

New vehicles + Part 10

New vehicles + Part 10

Superstatic

This time we've got a few updates on the next level and a few graphical updates. Starting off with the graphical updates, we've got a few new vehicles...

Greenlit! (+ Level Updates)

Greenlit! (+ Level Updates)

Superstatic 2 comments

We've been officially Greenlit! We've started looking into Steam's huge library of features including trading cards and achievements. Come launch, we'll...

Abilities in Superstatic

Abilities in Superstatic

Superstatic

After the demo we saw quite a few people struggling with the abilities (through no fault of their own really) so we immediately set about trying to make...

Superstatic Demo 3 Released!

Superstatic Demo 3 Released!

Superstatic

The new gameplay demo for Superstatic has finally been released!

Part 9 and Demo 3 Info

Part 9 and Demo 3 Info

Superstatic

We're back in full swing with Part 9! Like Part 8 and Part 2, this one is open and is noticeably a lot more open than both of those parts. The first part...

Part 7 and 3D Sounds

Part 7 and 3D Sounds

Superstatic

A quick overview of the new level, the new voice acting and the new 3D sounds.

Chapter 8 Final Update, Flashback 1

Chapter 8 Final Update, Flashback 1

Superstatic

Chapter 8 marks the return of the large open levels like Chapter 2 and Chapter 4. We've also significantly improved enemy AI and added the first Flashback...

Chapter 8 Updates, New Ability: Chainkill

Chapter 8 Updates, New Ability: Chainkill

Superstatic 5 comments

This week we’ll be talking about the still very-much-WIP Chapter 8 along with the new ability that we teased last week.

Chapter 6 updates, level design updates

Chapter 6 updates, level design updates

Superstatic

Chapter 6 is almost done! In this blog post we preview the two new parts of Chapter 6 and talk about some of the changes we've made to creating levels.

Chapter 6 updates & story consistency updates

Chapter 6 updates & story consistency updates

Superstatic 6 comments

We only have enough time for a small update this weekend since we're currently in the middle of Ludum Dare. There's a few noteworthy additions this week...

Chapter 6: Snakes and Ladders

Chapter 6: Snakes and Ladders

Superstatic

For the past two weeks we've been working on (mostly) backend things. We've been updating documentation, tweaking old code and optimising just about everything...

Chapter 3 Final Update

Chapter 3 Final Update

Superstatic

Time for one last update for this chapter. This week we're going to show off 2 more parts of the level. There is a fourth and final part but we won't...

Chapter 3 Updates

Chapter 3 Updates

Superstatic

Last week we went over the new chapter. This week we're going to go over the changes we made this week to the new chapter. We've still got a long way...

Chapter 3: Serrated

Chapter 3: Serrated

Superstatic 3 comments

We're back to work on the next chapter of the game. Since we skipped Chapter 3 (due to story-related reasons) we're going to be working on that next...

Superstatic Demo #2 Released!

Superstatic Demo #2 Released!

Superstatic

The second SUPERSTATIC demo has been released! It features new chapters, new abilities, new guns and more modding tools!

Superstatic Demo #2: Coming up

Superstatic Demo #2: Coming up

Superstatic 2 comments

This week we've been focused on polishing up the game to get closer and closer towards a second demo. Back in July, we released the first demo (when the...

Superstatic

Superstatic

Superstatic

Technicolour Rain's name has been changed to Superstatic. We go over why this happened and all the changes in the last three weeks in this dev log.

New level preview: "Ghost Stories"

New level preview: "Ghost Stories"

Superstatic

As I mentioned before, the events of this chapter will also be decided by the events of the previous chapters. I'm not going to spoil too much about this...

Choices in Superstatic

Choices in Superstatic

Superstatic

One of the main story-telling devices we use in Superstatic is the meaningful choices you'll make throughout the game. We've recently finished the first...

New level preview: "No Man's Land"

New level preview: "No Man's Land"

Superstatic

Today is a pretty exciting day since we've finally started working on new levels. We've started off with No Man's Land: this will be the fifth chapter...

New Sprite System

New Sprite System

Superstatic

This week's changes are all about making it even easier to make custom maps. We've done this by basically reducing the amount of sprites you'd need to...

Creating Maps

Creating Maps

Superstatic

The demo release comes with two things: the Technicolour Rain game file and a "custom" folder. Inside this custom folder you'll find all sorts of assets...