Sandbox D7 is an Indie Game Studio founded by twin brothers who grew up playing video games. We have the ambitious goal to develop engaging video games on a variety of platforms including PC and next generation consoles.
In this update we cover the changes made to Flesh Crafting (Inventory Screen, Zombie Skin, Weapon FX, Magic Projectiles), AI Combat Fairness, Destructible...
new pre-alpha, zombie skin, weapon fx, destructible environment
So much to talk about. New and streamlined UI, new Trello board, Website update, Projectiles with Blast Radius, Cure Potions and more.
dev diary #15 - new hud, exploding projectiles, inventory
June was mostly about updating and arranging system architecture as well as game full Flesh Crafting milestone, balancing undead animals and Blood Meter...
dev diary #14 - rearchitecture, game saves, blood harvest, flesh crafting, voices
May was just crazy busy with many new game systems coming online focusing on RPG elements.
dev diary #13 - lore, new world, lakes, oceans, books, dialogue, quests
In April we spent a great deal of time tuning the combat experience, adding more settings so that the game performs on lower spec PCs and enabled the...
dev diary #12 - combat tuning, game settings and level loading
This update talks about the user interface changes we've made based on feedback from the Pre-Alpha and the ability to save your progress and raise your...
dev diary #11 - user interface, blood effects & shrines
Lot's of progress on many fronts in the last six weeks. Let's cover details about the environment, undead voices, the new website and the state of the...
dev diary #10 - environment teaser, undead voices & closed pre alpha round 2
In this update we talk about Combat Animations, Mini Map and navigation as well as new Characters. Also more supported platforms and supporting game systems...
dev diary #9: combat animations, mini map and new characters
This update is huge! Character Customisation, Inventory Management and the new exciting way to customise your undead minions with Flesh Crafting.
dev diary #5: flesh crafting, inventory and trading
In this update we talk about the new day/night system and dynamic weather system and how they affect the environment and AI behaviour.
dev diary #4: day/night system and dynamic weather
Let's talk about the change of title from Soul Harvest to Lord Of Decay and what we have been working on while we take the game from prototype to pre-alpha...
dev diary #1: new title, user interface and blood sacrifice
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.