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Honoring the commitment to create games, SAMURAI GAMES was born of the game called COLINA(HILL) initially developed by Denis Alvarez dos Santos earned a small place in the indie gaming market, subsequently joined the new team members adding more value and quality to the COLINA(HILL). Currently we work in a flexible manner and relaxed always in search of new challenges of game development.

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Devlog 15 – Nodachi Game

Devlog 15 – Nodachi Game

Nodachi

Hello everybody, we are the Nodachi development team, and today we are going to send our regards to our followers. This week, we are going to give you...

Devlog 14 – New Animations and Gameplay Trailer

Devlog 14 – New Animations and Gameplay Trailer

Nodachi

Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, our artist created...

Devlog 13 – New animations and programming implementations

Devlog 13 – New animations and programming implementations

Nodachi 1 comment

Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, our artist created...

Devlog 12 – Traps, new mechanics and programming implementations

Devlog 12 – Traps, new mechanics and programming implementations

Nodachi

Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, our artist created...

Devlog 11 – New animations and  UI implementation

Devlog 11 – New animations and UI implementation

Nodachi 1 comment

Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, our artist finished...

Devlog 10 –New animations and  Mechanics Updates

Devlog 10 –New animations and Mechanics Updates

Nodachi 1 comment

Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, our artist created...

Devlog 9 –New animations and Gameplay Trailer Storyboard

Devlog 9 –New animations and Gameplay Trailer Storyboard

Nodachi

Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, our artist created...

Devlog 8 – New enemies, animations and implementations

Devlog 8 – New enemies, animations and implementations

Nodachi

Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, our artist created...

Devlog 7 –User interface and Animation

Devlog 7 –User interface and Animation

Nodachi

Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, we focused on updating...

Devlog 6 – Animation and Mechanics Updates

Devlog 6 – Animation and Mechanics Updates

Nodachi

Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, we focused on creating...

Devlog 5 – Updates in Background, Level Design, User Interface and Mechanics

Devlog 5 – Updates in Background, Level Design, User Interface and Mechanics

Nodachi

Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, we focused on updating...

Devlog 4 – Enemies and Updates

Devlog 4 – Enemies and Updates

Nodachi

Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, we focused on the...

Devlog 3 – Background, Level Design and Updates

Devlog 3 – Background, Level Design and Updates

Nodachi

Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, we focused on updating...

Devlog 2 - Player Animations and Updates

Devlog 2 - Player Animations and Updates

Nodachi

Hello again, we are Nodachi development team, and today we are going to put you up to speed on some of our work. This week, we focused on the player animations...