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The founders of Proletariat have been around the block in the game industry, working on everything from Rock Band to Lord of the Rings Online to Resistance: Fall of Man. During our time together we often discussed the possibility of “going indie” and starting our own studio and that became a reality shortly after Zynga unexpectedly closed the Boston studio. The studio was announced in the spring of 2013 and our first major title, World Zombination, is due out in early 2014. The name Proletariat is appropriate because we are the working class of the game industry, everyone has an actual hand in the construction of our games. The current revolution in the game industry has given small teams like ours an opportunity to create a direct relationship with our players without needing traditional publishers.

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