Making Plurum, a tower defense in which you design everything: projectiles, towers, and how to fire them.
Some big progress has been made on the game since my last update. Let's go through it.
state of plurum address #4
I discuss the process of improving Plurum's in-game assets, and working with concept artists Erel Maatita and Meggy Vodusek toward our new Skissus landscape...
beautification update
Let me take you through the second two weeks of progress on Plurum. Hopefully you'll be able to get a taste of the finished product.
state of plurum address 2: end of first month
Let me take you through the first two weeks of progress on Plurum. Hopefully you'll be able to get a taste of the finished product.
state of plurum address: first two weeks
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