We are a very small team comprising of one main programmer, one artist/level designer and one concept artist. We will be starting out with a couple of small projects which will be announced in due time.
Demonstration of the enemy drone, player double-jumping across building roof tops and use of the moving platform going from point A to B.
All of the logic for the scripting to control player movement, jumping and the mechanic for the moving platform scripting was written and implemented by our programmer.
Unity scene design, additional scripting and implementation by Jester.
Attribution:
Thank you so very much to [3dhaupt] for providing a game-ready drone model which was easily imported into the Unity Engine!
You can see work by [3dhaupt] at Free3d.com
Thanks to [storque12] for creating some of the city buildings used in this scene. The models were easy to move from your template object into the Unity Scene!
You can see more work by [storque12] at Free3d.com
Special thanks to [bluecoreproductions] for creating Castelia City, from which I've used some of the building models!
Check out [bluecoreproductions] at Free3d.com
Special thanks to [hermino] for their Scifi Downtown Scenery, from which I've used some of the building models!
Check out more scenery by [hermino] at Free3d.com
Credits to Unity Assets & Authors:
Roads and scenery:
Low Poly Street Pack 1.0 by Dynamic Art
Visit Dynamic Art's FaceBook page: Facebook.com
Fences:
Chainlink Fences 1.0 by Kobra Game Studios
Vist Kobra Game Studio's YouTube Channel: Facebook.com
Weapons:
FPS Starter Kit - Lite 1.2.1 by Gerc Studio
See Gerc Studio's latest tweets: Twitter.com
Urban Props by BiSkiT
See BiSkiT's profile summary at: Adambadke.com
Thank you for mentioning me for the drone model and nice to hear that it was easy to import it in unity! Your project looks interesting, keep it up!