A games studio based in South Wales. Our aim is to create games which appear simple on the outside yet hide a deep complexity within.
A month after release and still no solution to the puzzle of Cycle 28.
cycle 28: one month on and still no solution
It's been a week since we launched our Groundhog day inspired fast-paced momentum based shooter, Cycle 28, on steam. Here is a round up of all the highs...
cycle 28 launch week round up
Today’s the release of Cycle 28 on Steam, a game that took 14 months to make but has been in the making for 22 years. Sean explains why.
cycle 28: from school book doodle to indie game in just 22 years
It's the last Saturday before the release of our fast-paced 2D space dogfighting game Cycle 28. Dave and I sit down to see who is truly the best pilot...
dev shoot-out #8 milk goes sour in one second!
This week as Dave moves house Sean moves up the leaderboard in our upcoming shmup Cycle 28. (By up I mean down...)
beta dev shoot-out run 7 - dave is awol
At the end of the week where development of Cycle 28 has finished, I sit down to share my thoughts on what it's like to release an indie game in 2018.
what is it like releasing an indie game in 2018?
Cycle 28 developer Dave continues his struggle for high scores in the Cycle 28 beta... alone.
beta dev shoot-out run 6 - sean is awol
Can Sean and Dave fly, shoot, *and* make exciting beta announcements? We doubt it...
cycle 28 beta dev shoot-out run 5
Devs Sean and Dave battle it out for mediocre scores in the Cycle 28 beta.
cycle 28 beta dev shoot-out run 4
Upgrades, Sean? Where we’re going, we don’t need Upgrades. Devs Sean and Dave battle it out for mediocre scores in the Cycle 28 beta.
cycle 28 beta dev shoot-out run 3
It's Saturday, which means Dave and Sean, devs of Cycle 28, try to climb the leaderboards in the beta. Cycle 28 is a 2D space shooter in the classic arcade...
score shoot-out week 2: once again we try and beat people at our own game
Devs Sean and Dave battle it out for mediocre scores in the Cycle 28 beta. Cycle 28 is a 2D space shooter in the classic arcade style, where only your...
a "high" score shoot-out: devs of cycle 28 start a little competition and record the results...
To celebrate the holidays we are running a guide competition for Intelligent Design: An Evolutionary Sandbox where you can win a copy of our next game...
developer diary, guides and competitions, oh my!
Yesterday we received the masters for Cycle 28's soundtrack, preview it in our latest gameplay video. Cycle 28 is a 2D space shooter in the classic arcade...
soundtrack reveal for cycle 28
Cycle 28 is a 2D space shooter in the classic arcade style, where only your score matters. The controls are simple. The action is fast-paced. Insane dogfights...
cycle 28: you’ll think it’s an arcade space shooter with insane dogfights
Excited to announce the evolutionary god game will be releasing 12th May 2017 on Steam. I'm also revealing all the achievements and price along with a...
intelligent design: an evolutionary sandbox - steam release date, price and achievement reveal
As the game approaches a release on Steam it is time to start designing achievements. I would love to get some suggestions from the community of achievements...
help design steam achievements for intelligent design: an evolutionary sandbox
Intelligent Design: An Evolutionary Sandbox has been successfully greenlit. It is a god game with fully simulated genetics and evolution. In this news...
intelligent design: an evolutionary sandbox is greenlit
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