Pie For Breakfast Studios was founded in 2012 by a game design teacher, some students, and friends from the GDC Conference Associate program. PFB brings together talented developers to create original game products and provide game production assistance to others.
This article describes several architectural design concepts for use in level design, how to invite players to explore, and how to balance difficulty...
architectural enemies and making the player blame themselves: the level design of dead man’s trail
Updates and #screenshotsaturday images for Dead Man's Trail on 4-8-17.
press for dead man’s trail and screenshot saturday 4/8/17
This post comes after a long work crunch for the team. Come see the new things we've been adding to the game, including some new characters!
10 scary facts about dead man's trail - new features revealed!
Pie For Breakfast Studios is hard at work on Dead Man's Trail, with some new character artwork. We've also posted DMT to Steam Greenlight seeking to build...
character update and dead man's trail on steam greenlight
Pie For Breakfast Studios has a few announcements to share in the spirit of next week's Game Developers Conference, including a new Twitch initiative...
watch us make dmt: new kickstarter rewards, new music, and a new twitch channel!
An article featuring information on the making of Dead Man's Trail has been featured in the IGDA Insider online magazine. Get a link and learn about how...
3d in small spaces: the art and construction of dead man's trail
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